edit hints of cppcheck
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@@ -396,7 +396,6 @@ int CardsValue::cardsValue(int cards[4], int bestHand[4])
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}
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int color_2_idx, color_3_idx;
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int temp2;
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// Full House, Three of a Kind
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temp1 = 0;
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@@ -413,7 +412,7 @@ int CardsValue::cardsValue(int cards[4], int bestHand[4])
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if(bestHand) {
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kickerValue1 = determineKickerValue(temp1,0,0);
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kickerValue2 = determineKickerValue(kickerValue1.remain,1,1);
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temp2 = 0;
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int temp2 = 0;
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for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
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if(temp2<2) bestHand[color_1_idx] += (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
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else bestHand[color_1_idx] += (cards[color_1_idx] & kickerValue1.select);
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@@ -423,7 +422,7 @@ int CardsValue::cardsValue(int cards[4], int bestHand[4])
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return 600000000 + determineKickerValue(temp1,0,1).factorValue;
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} else {
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// one times Three of a Kind
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temp2 = temp1;
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int temp2 = temp1;
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temp1 = 0;
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// check for additional pair
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for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
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@@ -899,8 +898,6 @@ int CardsValue::cardsValueOld(int cards[7], int position[5])
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std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, int playerCards[2], int boardCards[5])
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{
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int card_idx_1, card_idx_2;
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std::vector< std::vector<int> > chance(2);
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chance[0].assign(10,0);
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chance[1].assign(10,0);
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@@ -908,6 +905,7 @@ std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, in
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int cards[4] = { 0,0,0,0 };
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int sum = 0;
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int card_idx_1;
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for(card_idx_1=0; card_idx_1<2; card_idx_1++) cards[playerCards[card_idx_1]/13] |= (1 << (playerCards[card_idx_1]%13));
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switch(beRoID) {
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@@ -924,7 +922,7 @@ std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, in
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for(card_idx_1=0; card_idx_1<51; card_idx_1++) {
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if((cards[card_idx_1/13] & (1 << (card_idx_1%13))) == 0) {
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cards[card_idx_1/13] |= (1 << (card_idx_1%13));
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for(card_idx_2=card_idx_1+1; card_idx_2<52; card_idx_2++) {
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for(int card_idx_2=card_idx_1+1; card_idx_2<52; card_idx_2++) {
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if((cards[card_idx_2/13] & (1 << (card_idx_2%13))) == 0) {
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cards[card_idx_2/13] |= (1 << (card_idx_2%13));
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(chance[0][cardsValueShort(cards)])++;
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