improve nick-autocompletition, remove smallblinds //TODO's
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@@ -35,6 +35,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
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connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
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connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
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lineEdit_ChatInput->installEventFilter(this);
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@@ -80,13 +81,11 @@ void gameLobbyDialogImpl::createGame()
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// Set Game Data
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gameData.maxNumberOfPlayers = myCreateInternetGameDialog->spinBox_quantityPlayers->value();
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gameData.startMoney = myCreateInternetGameDialog->spinBox_startCash->value();
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gameData.smallBlind = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();//TODO remove
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gameData.firstSmallBlind = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.handsBeforeRaise = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
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}
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else {
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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@@ -29,13 +29,13 @@
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using namespace std;
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LobbyChat::LobbyChat(gameLobbyDialogImpl* l, ConfigFile *c) : myLobby(l), myConfig(c)
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LobbyChat::LobbyChat(gameLobbyDialogImpl* l, ConfigFile *c) : myLobby(l), myConfig(c), nickAutoCompletitionCounter(0), chatTextEdited(FALSE)
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{
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chatInputCompleter = new QCompleter(myLobby->treeWidget_NickList->model());
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// chatInputCompleter->setCaseSensitivity(Qt::CaseInsensitive);
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// chatInputCompleter->setCompletionMode(QCompleter::PopupCompletion);
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// myLobby->lineEdit_ChatInput->setCompleter(chatInputCompleter);
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// chatInputCompleter = new QCompleter(myLobby->treeWidget_NickList->model());
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// // chatInputCompleter->setCaseSensitivity(Qt::CaseInsensitive);
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// // chatInputCompleter->setCompletionMode(QCompleter::PopupCompletion);
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// // myLobby->lineEdit_ChatInput->setCompleter(chatInputCompleter);
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}
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@@ -146,14 +146,6 @@ void LobbyChat::clearChat() {
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myLobby->textBrowser_ChatDisplay->clear();
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myLobby->textBrowser_ChatDisplay->append(tr("Connecting to Chat server..."));
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myLobby->lineEdit_ChatInput->setEnabled(false);
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/* QStringList wordList;
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wordList << "alpha" << "omega" << "omicron" << "zeta";*/
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// QCompleter *completer = new QCompleter(wordList, this);
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// completer->setCaseSensitivity(Qt::CaseInsensitive);
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// completer->setCompletionMode(QCompleter::InlineCompletion);
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// // lineEdit_ChatInput->setCompleter(completer);
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}
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void LobbyChat::chatError(int errorCode)
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@@ -271,11 +263,14 @@ void LobbyChat::nickAutoCompletition() {
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// QList<QTreeWidgetItem*> matchItemsList = myLobby->treeWidget_NickList->findItems(myChatStringList.last(),Qt::MatchStartsWith);
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// QListIterator<QTreeWidgetItem*> it(matchItemsList);
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QTreeWidgetItemIterator it(myLobby->treeWidget_NickList);
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while (*it) {
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if ((*it)->text(0).startsWith(myChatStringList.last()) && myChatStringList.last() != "")
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matchStringList << (*it)->text(0);
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++it;
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if(nickAutoCompletitionCounter == 0) {
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QTreeWidgetItemIterator it(myLobby->treeWidget_NickList);
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while (*it) {
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if ((*it)->text(0).startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "")
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matchStringList << (*it)->text(0);
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++it;
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}
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}
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// QStringList::const_iterator constIterator;
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@@ -283,13 +278,32 @@ void LobbyChat::nickAutoCompletition() {
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// cout << (*constIterator).toLocal8Bit().constData() << endl;
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// }
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if(!matchStringList.isEmpty()) {
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if(!matchStringList.isEmpty() || nickAutoCompletitionCounter > 0) {
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myChatStringList.removeLast();
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if(myChatStringList.isEmpty())
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myLobby->lineEdit_ChatInput->setText(myChatStringList.join(" ")+matchStringList.first()+": ");
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if(nickAutoCompletitionCounter == 0) {
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//first one
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lastChatString = myChatStringList.join(" ");
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lastMatchStringList = matchStringList;
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}
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if(nickAutoCompletitionCounter == lastMatchStringList.size()) nickAutoCompletitionCounter = 0;
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// cout << nickAutoCompletitionCounter << "\n";
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if(lastChatString == "")
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myLobby->lineEdit_ChatInput->setText(lastMatchStringList.at(nickAutoCompletitionCounter)+": ");
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else
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myLobby->lineEdit_ChatInput->setText(myChatStringList.join(" ")+" "+matchStringList.first()+": ");
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myLobby->lineEdit_ChatInput->setText(lastChatString+" "+lastMatchStringList.at(nickAutoCompletitionCounter)+" ");
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nickAutoCompletitionCounter++;
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}
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}
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void LobbyChat::setChatTextEdited() {
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chatTextEdited = TRUE;
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nickAutoCompletitionCounter = 0;
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}
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@@ -59,6 +59,8 @@ public slots:
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int getChatLinesHistorySize() { return chatLinesHistory.size(); }
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void nickAutoCompletition();
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void setChatTextEdited();
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private:
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gameLobbyDialogImpl *myLobby;
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ConfigFile *myConfig;
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@@ -67,7 +69,12 @@ private:
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QStringList chatLinesHistory;
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QCompleter *chatInputCompleter;
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QString lastChatString;
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QStringList lastMatchStringList;
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int nickAutoCompletitionCounter;
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bool chatTextEdited;
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// friend class GuiWrapper;
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};
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@@ -729,13 +729,11 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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// Set Game Data
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gameData.maxNumberOfPlayers = v->spinBox_quantityPlayers->value();
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gameData.startMoney = v->spinBox_startCash->value();
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gameData.smallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value(); //TODO remove
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gameData.firstSmallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(v->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.handsBeforeRaise = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
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}
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else {
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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@@ -773,15 +771,11 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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// Set Game Data
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gameData.maxNumberOfPlayers = myConfig->readConfigInt("NumberOfPlayers");
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gameData.startMoney = myConfig->readConfigInt("StartCash");
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gameData.smallBlind = myConfig->readConfigInt("FirstSmallBlind"); //TODO remove
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gameData.handsBeforeRaise = myConfig->readConfigInt("RaiseSmallBlindEveryHands"); //TODO remove
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gameData.firstSmallBlind = myConfig->readConfigInt("FirstSmallBlind");
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if(myConfig->readConfigInt("RaiseBlindsAtHands")) {
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = myConfig->readConfigInt("RaiseSmallBlindEveryHands");
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gameData.handsBeforeRaise = myConfig->readConfigInt("RaiseSmallBlindEveryHands"); //TODO remove
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}
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else {
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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@@ -853,13 +847,11 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
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GameData gameData;
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gameData.maxNumberOfPlayers = myCreateNetworkGameDialog->spinBox_quantityPlayers->value();
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gameData.startMoney = myCreateNetworkGameDialog->spinBox_startCash->value();
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gameData.smallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();//TODO remove
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gameData.firstSmallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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gameData.handsBeforeRaise = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
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}
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else {
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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@@ -526,7 +526,6 @@ void GetGameInfoData(const GameInfoData *inData, GameData &outData)
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outData.guiSpeed = ntohs(inData->proposedGuiSpeed);
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outData.playerActionTimeoutSec = ntohs(inData->playerActionTimeout);
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outData.firstSmallBlind = ntohl(inData->firstSmallBlind);
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/*remove me*/ outData.smallBlind = ntohs(inData->firstSmallBlind); // TODO remove
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outData.afterMBAlwaysRaiseValue = ntohl(inData->endRaiseSmallBlindValue);
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outData.startMoney = ntohl(inData->startMoney);
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