improve nick-autocompletition, remove smallblinds //TODO's
This commit is contained in:
@@ -729,13 +729,11 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
|
||||
// Set Game Data
|
||||
gameData.maxNumberOfPlayers = v->spinBox_quantityPlayers->value();
|
||||
gameData.startMoney = v->spinBox_startCash->value();
|
||||
gameData.smallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value(); //TODO remove
|
||||
gameData.firstSmallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
|
||||
|
||||
if(v->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
|
||||
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
|
||||
gameData.raiseSmallBlindEveryHandsValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
|
||||
gameData.handsBeforeRaise = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
|
||||
}
|
||||
else {
|
||||
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
|
||||
@@ -773,15 +771,11 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
|
||||
// Set Game Data
|
||||
gameData.maxNumberOfPlayers = myConfig->readConfigInt("NumberOfPlayers");
|
||||
gameData.startMoney = myConfig->readConfigInt("StartCash");
|
||||
gameData.smallBlind = myConfig->readConfigInt("FirstSmallBlind"); //TODO remove
|
||||
gameData.handsBeforeRaise = myConfig->readConfigInt("RaiseSmallBlindEveryHands"); //TODO remove
|
||||
|
||||
gameData.firstSmallBlind = myConfig->readConfigInt("FirstSmallBlind");
|
||||
|
||||
if(myConfig->readConfigInt("RaiseBlindsAtHands")) {
|
||||
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
|
||||
gameData.raiseSmallBlindEveryHandsValue = myConfig->readConfigInt("RaiseSmallBlindEveryHands");
|
||||
gameData.handsBeforeRaise = myConfig->readConfigInt("RaiseSmallBlindEveryHands"); //TODO remove
|
||||
}
|
||||
else {
|
||||
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
|
||||
@@ -853,13 +847,11 @@ void mainWindowImpl::callCreateNetworkGameDialog() {
|
||||
GameData gameData;
|
||||
gameData.maxNumberOfPlayers = myCreateNetworkGameDialog->spinBox_quantityPlayers->value();
|
||||
gameData.startMoney = myCreateNetworkGameDialog->spinBox_startCash->value();
|
||||
gameData.smallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();//TODO remove
|
||||
gameData.firstSmallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
|
||||
|
||||
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
|
||||
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
|
||||
gameData.raiseSmallBlindEveryHandsValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
|
||||
gameData.handsBeforeRaise = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value(); //TODO remove
|
||||
}
|
||||
else {
|
||||
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
|
||||
|
||||
Reference in New Issue
Block a user