AFK players are now kicked from ranking games after some timeouts if they do not enable autocheck/fold.

This commit is contained in:
lotodore
2010-09-05 14:33:34 +00:00
parent 34762ce4f7
commit 6464700d94
6 changed files with 66 additions and 9 deletions
+19 -1
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@@ -850,7 +850,7 @@ static const RoundData FlopValues[] =
#define NUM_FLOP_VALUES (sizeof(FlopValues)/sizeof(RoundData))
LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myRoundStartCash(0), lastMoneyWon(0), sBluff(0), sBluffStatus(0)
: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myRoundStartCash(0), lastMoneyWon(0), sBluff(0), sBluffStatus(0), m_actionTimeoutCounter(0)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -4911,6 +4911,24 @@ boost::shared_ptr<SessionData> LocalPlayer::getNetSessionData()
return myNetSessionData;
}
unsigned
LocalPlayer::getActionTimeoutCounter() const
{
return m_actionTimeoutCounter;
}
void
LocalPlayer::incrementActionTimeoutCounter()
{
m_actionTimeoutCounter++;
}
void
LocalPlayer::resetActionTimeoutCounter()
{
m_actionTimeoutCounter = 0;
}
bool LocalPlayer::checkIfINeedToShowCards()
{
std::list<unsigned> playerNeedToShowCardsList = currentBoard->getPlayerNeedToShowCards();
+6 -2
View File
@@ -179,8 +179,11 @@ public:
void setNetSessionData(boost::shared_ptr<SessionData> session);
boost::shared_ptr<SessionData> getNetSessionData();
bool checkIfINeedToShowCards();
unsigned getActionTimeoutCounter() const;
void incrementActionTimeoutCounter();
void resetActionTimeoutCounter();
bool checkIfINeedToShowCards();
private:
@@ -227,6 +230,7 @@ private:
bool myWinnerState;
unsigned m_actionTimeoutCounter;
boost::shared_ptr<SessionData> myNetSessionData;
};
+9 -4
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@@ -71,8 +71,8 @@ public:
void setMyActiveStatus(bool theValue);
bool getMyActiveStatus() const;
void setMyStayOnTableStatus(bool theValue);
bool getMyStayOnTableStatus() const;
void setMyStayOnTableStatus(bool theValue);
bool getMyStayOnTableStatus() const;
void setMyCards(int* theValue);
void getMyCards(int* theValue) const;
@@ -134,6 +134,13 @@ public:
void setNetSessionData(boost::shared_ptr<SessionData> session);
boost::shared_ptr<SessionData> getNetSessionData();
// unused as client
unsigned getActionTimeoutCounter() const {return 0;}
void incrementActionTimeoutCounter() {}
void resetActionTimeoutCounter() {}
bool checkIfINeedToShowCards();
private:
mutable boost::recursive_mutex m_syncMutex;
@@ -181,8 +188,6 @@ private:
bool myWinnerState;
boost::shared_ptr<SessionData> myNetSessionData;
bool checkIfINeedToShowCards();
};
#endif
+5 -1
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@@ -116,7 +116,11 @@ public:
virtual void setNetSessionData(boost::shared_ptr<SessionData> session) =0;
virtual boost::shared_ptr<SessionData> getNetSessionData() =0;
virtual bool checkIfINeedToShowCards() =0;
virtual unsigned getActionTimeoutCounter() const =0;
virtual void incrementActionTimeoutCounter() =0;
virtual void resetActionTimeoutCounter() =0;
virtual bool checkIfINeedToShowCards() =0;
};
#endif
+5
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@@ -749,6 +749,11 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
TimeoutWarningMessage_t *tmpTimeout = &tmpPacket->GetMsg()->choice.timeoutWarningMessage;
client->GetCallback().SignalNetClientShowTimeoutDialog((NetTimeoutReason)tmpTimeout->timeoutReason, tmpTimeout->remainingSeconds);
}
else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_afkWarningMessage)
{
AfkWarningMessage_t *tmpAfk = &tmpPacket->GetMsg()->choice.afkWarningMessage;
client->GetCallback().SignalNetClientWarningAutoFoldInRankingGame(tmpAfk->remainingTimeouts);
}
else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_chatMessage)
{
// Chat message - display it in the GUI.
+22 -1
View File
@@ -68,6 +68,9 @@ using namespace std;
#define SERVER_VOTE_KICK_TIMEOUT_SEC 30
#define SERVER_LOOP_DELAY_MSEC 50
#define SERVER_WARNING_ACTION_TIMEOUT_THRESHOLD 6
#define SERVER_KICK_ACTION_TIMEOUT_REMAINING 2
// Helper functions
static void SendPlayerAction(ServerGame &server, boost::shared_ptr<PlayerInterface> player)
@@ -1345,7 +1348,7 @@ ServerGameStateWaitPlayerAction::TimerTimeout(const boost::system::error_code &e
Game &curGame = server->GetGame();
// Retrieve current player.
boost::shared_ptr<PlayerInterface> curPlayer = curGame.getCurrentPlayer();
if (!curPlayer.get())
if (!curPlayer)
throw ServerException(__FILE__, __LINE__, ERR_NET_NO_CURRENT_PLAYER, 0);
// Player did not act fast enough. Act for him.
@@ -1354,6 +1357,24 @@ ServerGameStateWaitPlayerAction::TimerTimeout(const boost::system::error_code &e
else
PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_FOLD, 0);
curPlayer->incrementActionTimeoutCounter();
if (server->GetGameData().gameType == GAME_TYPE_RANKING
&& server->GetGameData().playerActionTimeoutSec >= 10)
{
if (curPlayer->getActionTimeoutCounter() == SERVER_WARNING_ACTION_TIMEOUT_THRESHOLD)
{
boost::shared_ptr<NetPacket> warning(new NetPacket(NetPacket::Alloc));
warning->GetMsg()->present = PokerTHMessage_PR_afkWarningMessage;
AfkWarningMessage_t *netWarning = &warning->GetMsg()->choice.afkWarningMessage;
netWarning->remainingTimeouts = SERVER_KICK_ACTION_TIMEOUT_REMAINING;
server->GetLobbyThread().GetSender().Send(curPlayer->getNetSessionData(), warning);
}
else if (curPlayer->getActionTimeoutCounter() > SERVER_WARNING_ACTION_TIMEOUT_THRESHOLD + SERVER_KICK_ACTION_TIMEOUT_REMAINING)
{
server->InternalKickPlayer(curPlayer->getMyUniqueID());
}
}
server->SetState(ServerGameStateHand::Instance());
}
catch (const PokerTHException &e)