AFK players are now kicked from ranking games after some timeouts if they do not enable autocheck/fold.

This commit is contained in:
lotodore
2010-09-05 14:33:34 +00:00
parent 34762ce4f7
commit 6464700d94
6 changed files with 66 additions and 9 deletions
+19 -1
View File
@@ -850,7 +850,7 @@ static const RoundData FlopValues[] =
#define NUM_FLOP_VALUES (sizeof(FlopValues)/sizeof(RoundData))
LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myRoundStartCash(0), lastMoneyWon(0), sBluff(0), sBluffStatus(0)
: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myRoundStartCash(0), lastMoneyWon(0), sBluff(0), sBluffStatus(0), m_actionTimeoutCounter(0)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -4911,6 +4911,24 @@ boost::shared_ptr<SessionData> LocalPlayer::getNetSessionData()
return myNetSessionData;
}
unsigned
LocalPlayer::getActionTimeoutCounter() const
{
return m_actionTimeoutCounter;
}
void
LocalPlayer::incrementActionTimeoutCounter()
{
m_actionTimeoutCounter++;
}
void
LocalPlayer::resetActionTimeoutCounter()
{
m_actionTimeoutCounter = 0;
}
bool LocalPlayer::checkIfINeedToShowCards()
{
std::list<unsigned> playerNeedToShowCardsList = currentBoard->getPlayerNeedToShowCards();