Remove sender thread for avatars, it caused loads of problems, one of these being that packets were "destroyed" because half-sent packets were made invalid. Use main sender instead.
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@@ -39,8 +39,6 @@
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#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
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#define SERVER_INIT_SESSION_TIMEOUT_SEC 20
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#define SERVER_NUM_AVATAR_SENDER_THREADS 1
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#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
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#define SERVER_STATISTICS_STR_TOTAL_PLAYERS "TotalNumPlayersLoggedIn"
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#define SERVER_STATISTICS_STR_TOTAL_GAMES "TotalNumGamesCreated"
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@@ -75,8 +73,6 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig
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{
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m_senderCallback.reset(new ServerSenderCallback(*this));
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m_sender.reset(new SenderThread(GetSenderCallback()));
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for (int i = 0; i < SERVER_NUM_AVATAR_SENDER_THREADS; i++)
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m_avatarSenderThreadPool.push_back(boost::shared_ptr<SenderThread>(new SenderThread(GetSenderCallback())));
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m_receiver.reset(new ReceiverHelper);
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}
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@@ -294,7 +290,6 @@ void
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ServerLobbyThread::Main()
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{
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GetSender().Run();
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for_each(m_avatarSenderThreadPool.begin(), m_avatarSenderThreadPool.end(), boost::mem_fn(&SenderThread::Run));
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try
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{
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@@ -326,10 +321,8 @@ ServerLobbyThread::Main()
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TerminateGames();
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GetSender().SignalTermination();
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for_each(m_avatarSenderThreadPool.begin(), m_avatarSenderThreadPool.end(), boost::mem_fn(&SenderThread::SignalTermination));
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GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT);
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for_each(m_avatarSenderThreadPool.begin(), m_avatarSenderThreadPool.end(), boost::bind(&SenderThread::Join, _1, SENDER_THREAD_TERMINATE_TIMEOUT));
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CleanupConnectQueue();
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}
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@@ -590,11 +583,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
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if (GetAvatarManager().AvatarFileToNetPackets(tmpFile, request.requestId, tmpPackets) == 0)
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{
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avatarFound = true;
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SenderThreadList::iterator pos = min_element(m_avatarSenderThreadPool.begin(), m_avatarSenderThreadPool.end(), *boost::lambda::_1 < *boost::lambda::_2);
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if (pos != m_avatarSenderThreadPool.end())
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(*pos)->Send(session.sessionData, tmpPackets);
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else
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LOG_ERROR("Load balancing for avatar sender threads failed.");
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GetSender().Send(session.sessionData, tmpPackets);
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}
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else
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LOG_ERROR("Failed to read avatar file for network transmission.");
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@@ -177,7 +177,6 @@ private:
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boost::shared_ptr<ReceiverHelper> m_receiver;
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boost::shared_ptr<SenderThread> m_sender;
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SenderThreadList m_avatarSenderThreadPool;
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boost::shared_ptr<ServerSenderCallback> m_senderCallback;
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GuiInterface &m_gui;
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AvatarManager &m_avatarManager;
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