Adding new test case for game list updates.
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@@ -26,6 +26,7 @@ import org.junit.runners.Suite;
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@Suite.SuiteClasses( {
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AnnounceTest.class,
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PlayerListTest.class,
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GameListTest.class,
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GuestLoginTest.class,
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AuthLoginTest.class,
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PlayerInfoTest.class,
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@@ -0,0 +1,177 @@
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package pokerth_test;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertTrue;
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import static org.junit.Assert.fail;
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import java.net.Socket;
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import java.util.ArrayList;
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import java.util.Collection;
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import org.junit.Test;
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import pokerth_protocol.GameListMessage;
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import pokerth_protocol.GameListNew;
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import pokerth_protocol.NetGameInfo;
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import pokerth_protocol.NetGameMode;
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import pokerth_protocol.PokerTHMessage;
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import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
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import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
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public class GameListTest extends TestBase {
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protected void checkGameListNewMsg(long myId, GameListNew gameListNew, NetGameMode.EnumType mode, NetGameInfo gameInfo) {
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assertEquals(NetGameMode.EnumType.gameCreated, gameListNew.getGameMode().getValue());
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assertTrue(!gameListNew.getIsPrivate());
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assertEquals(myId, gameListNew.getAdminPlayerId().getValue().longValue());
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NetGameInfo receivedGameInfo = gameListNew.getGameInfo();
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assertEquals(gameInfo.getDelayBetweenHands(), receivedGameInfo.getDelayBetweenHands());
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assertEquals(gameInfo.getEndRaiseMode().getValue(), receivedGameInfo.getEndRaiseMode().getValue());
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assertEquals(gameInfo.getEndRaiseSmallBlindValue(), receivedGameInfo.getEndRaiseSmallBlindValue());
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assertEquals(gameInfo.getFirstSmallBlind(), receivedGameInfo.getFirstSmallBlind());
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assertEquals(gameInfo.getGameName(), receivedGameInfo.getGameName());
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assertTrue(receivedGameInfo.getManualBlinds().isEmpty());
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assertEquals(gameInfo.getMaxNumPlayers(), receivedGameInfo.getMaxNumPlayers());
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assertEquals(gameInfo.getNetGameType().getValue(), receivedGameInfo.getNetGameType().getValue());
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assertEquals(gameInfo.getPlayerActionTimeout(), receivedGameInfo.getPlayerActionTimeout());
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assertEquals(gameInfo.getProposedGuiSpeed(), receivedGameInfo.getProposedGuiSpeed());
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assertTrue(gameInfo.getRaiseIntervalMode().isRaiseEveryHandsSelected());
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assertEquals(gameInfo.getStartMoney(), receivedGameInfo.getStartMoney());
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}
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@Test
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public void testGameList() throws Exception {
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long myId = guestInit();
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// Waiting for player list update.
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PokerTHMessage msg;
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msg = receiveMessage();
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assertTrue(msg.isPlayerListMessageSelected());
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// Create a new game.
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Collection<Integer> l = new ArrayList<Integer>();
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NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
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sendMessage(createGameRequestMsg(
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gameInfo,
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NetGameTypeEnumType.EnumType.normalGame,
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10,
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5,
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"",
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false));
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// Game list message is sent before join game ack.
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msg = receiveMessage();
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assertTrue(msg.isGameListMessageSelected());
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GameListMessage gameListMsg = msg.getGameListMessage();
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long gameId = gameListMsg.getValue().getGameId().getValue();
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assertTrue(0 != gameListMsg.getValue().getGameId().getValue());
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assertTrue(gameListMsg.getValue().getGameListNotification().isGameListNewSelected());
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checkGameListNewMsg(
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myId,
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gameListMsg.getValue().getGameListNotification().getGameListNew(),
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NetGameMode.EnumType.gameCreated,
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gameInfo);
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assertTrue(gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().isEmpty());
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// Next message is join game ack.
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msg = receiveMessage();
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assertTrue(msg.isJoinGameReplyMessageSelected());
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assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
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// Make sure game list id equals join game ack id.
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assertEquals(gameId, msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue());
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// Next message is game list player joined.
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msg = receiveMessage();
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assertTrue(msg.isGameListMessageSelected());
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gameListMsg = msg.getGameListMessage();
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assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
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// Check game list for newly connected players.
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Socket s[] = new Socket[9];
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long playerId[] = new long[9];
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for (int i = 0; i < 9; i++) {
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s[i] = new Socket("localhost", 7234);
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String username = "test" + (i+1);
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String password = username;
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playerId[i] = userInit(s[i], username, password);
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msg = receiveMessage();
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assertTrue(msg.isPlayerListMessageSelected());
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do {
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msg = receiveMessage(s[i]);
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} while (msg.isPlayerListMessageSelected());
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assertTrue(msg.isGameListMessageSelected());
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gameListMsg = msg.getGameListMessage();
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assertEquals(gameId, gameListMsg.getValue().getGameId().getValue().longValue());
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assertTrue(0 != gameListMsg.getValue().getGameId().getValue());
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assertTrue(gameListMsg.getValue().getGameListNotification().isGameListNewSelected());
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checkGameListNewMsg(
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myId,
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gameListMsg.getValue().getGameListNotification().getGameListNew(),
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NetGameMode.EnumType.gameCreated,
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gameInfo);
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assertEquals(1, gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().size());
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assertEquals(myId, gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().iterator().next().getValue().longValue());
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}
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// Let 9 players join the game.
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for (int i = 0; i < 9; i++) {
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sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
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do {
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msg = receiveMessage(s[i]);
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} while (msg.isPlayerListMessageSelected());
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for (int j = 0; j < i; j++) {
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assertTrue(msg.isGameListMessageSelected());
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gameListMsg = msg.getGameListMessage();
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assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
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assertEquals(playerId[j], gameListMsg.getValue().getGameListNotification().getGameListPlayerJoined().getPlayerId().getValue().longValue());
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msg = receiveMessage(s[i]);
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}
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failOnErrorMessage(msg);
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// Next message is join game ack.
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assertTrue(msg.isJoinGameReplyMessageSelected());
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assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
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// Make sure game list id equals join game ack id.
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assertEquals(gameId, msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue());
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// Next message is game list player joined.
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do {
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msg = receiveMessage(s[i]);
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} while (msg.isGamePlayerMessageSelected());
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assertTrue(msg.isGameListMessageSelected());
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gameListMsg = msg.getGameListMessage();
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assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
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assertEquals(playerId[i], gameListMsg.getValue().getGameListNotification().getGameListPlayerJoined().getPlayerId().getValue().longValue());
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}
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// Wait for game list update which marks start of game.
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!(msg.isGameListMessageSelected() && msg.getGameListMessage().getValue().getGameListNotification().isGameListUpdateSelected()));
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assertEquals(NetGameMode.EnumType.gameStarted, msg.getGameListMessage().getValue().getGameListNotification().getGameListUpdate().getGameMode().getValue());
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// Wait for player left messages.
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for (int i = 0; i < 9; i++) {
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s[i].close();
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isGameListMessageSelected());
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gameListMsg = msg.getGameListMessage();
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assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerLeftSelected());
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assertEquals(playerId[i], gameListMsg.getValue().getGameListNotification().getGameListPlayerLeft().getPlayerId().getValue().longValue());
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}
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// Wait for game list update which marks close of game.
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!(msg.isGameListMessageSelected() && msg.getGameListMessage().getValue().getGameListNotification().isGameListUpdateSelected()));
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assertEquals(NetGameMode.EnumType.gameClosed, msg.getGameListMessage().getValue().getGameListNotification().getGameListUpdate().getGameMode().getValue());
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}
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}
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