Adding new test case for game list updates.

This commit is contained in:
lotodore
2011-02-13 21:09:34 +00:00
parent 0b38133337
commit 672b8390b9
2 changed files with 178 additions and 0 deletions
+177
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@@ -0,0 +1,177 @@
package pokerth_test;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.fail;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Collection;
import org.junit.Test;
import pokerth_protocol.GameListMessage;
import pokerth_protocol.GameListNew;
import pokerth_protocol.NetGameInfo;
import pokerth_protocol.NetGameMode;
import pokerth_protocol.PokerTHMessage;
import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
public class GameListTest extends TestBase {
protected void checkGameListNewMsg(long myId, GameListNew gameListNew, NetGameMode.EnumType mode, NetGameInfo gameInfo) {
assertEquals(NetGameMode.EnumType.gameCreated, gameListNew.getGameMode().getValue());
assertTrue(!gameListNew.getIsPrivate());
assertEquals(myId, gameListNew.getAdminPlayerId().getValue().longValue());
NetGameInfo receivedGameInfo = gameListNew.getGameInfo();
assertEquals(gameInfo.getDelayBetweenHands(), receivedGameInfo.getDelayBetweenHands());
assertEquals(gameInfo.getEndRaiseMode().getValue(), receivedGameInfo.getEndRaiseMode().getValue());
assertEquals(gameInfo.getEndRaiseSmallBlindValue(), receivedGameInfo.getEndRaiseSmallBlindValue());
assertEquals(gameInfo.getFirstSmallBlind(), receivedGameInfo.getFirstSmallBlind());
assertEquals(gameInfo.getGameName(), receivedGameInfo.getGameName());
assertTrue(receivedGameInfo.getManualBlinds().isEmpty());
assertEquals(gameInfo.getMaxNumPlayers(), receivedGameInfo.getMaxNumPlayers());
assertEquals(gameInfo.getNetGameType().getValue(), receivedGameInfo.getNetGameType().getValue());
assertEquals(gameInfo.getPlayerActionTimeout(), receivedGameInfo.getPlayerActionTimeout());
assertEquals(gameInfo.getProposedGuiSpeed(), receivedGameInfo.getProposedGuiSpeed());
assertTrue(gameInfo.getRaiseIntervalMode().isRaiseEveryHandsSelected());
assertEquals(gameInfo.getStartMoney(), receivedGameInfo.getStartMoney());
}
@Test
public void testGameList() throws Exception {
long myId = guestInit();
// Waiting for player list update.
PokerTHMessage msg;
msg = receiveMessage();
assertTrue(msg.isPlayerListMessageSelected());
// Create a new game.
Collection<Integer> l = new ArrayList<Integer>();
NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
sendMessage(createGameRequestMsg(
gameInfo,
NetGameTypeEnumType.EnumType.normalGame,
10,
5,
"",
false));
// Game list message is sent before join game ack.
msg = receiveMessage();
assertTrue(msg.isGameListMessageSelected());
GameListMessage gameListMsg = msg.getGameListMessage();
long gameId = gameListMsg.getValue().getGameId().getValue();
assertTrue(0 != gameListMsg.getValue().getGameId().getValue());
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListNewSelected());
checkGameListNewMsg(
myId,
gameListMsg.getValue().getGameListNotification().getGameListNew(),
NetGameMode.EnumType.gameCreated,
gameInfo);
assertTrue(gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().isEmpty());
// Next message is join game ack.
msg = receiveMessage();
assertTrue(msg.isJoinGameReplyMessageSelected());
assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
// Make sure game list id equals join game ack id.
assertEquals(gameId, msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue());
// Next message is game list player joined.
msg = receiveMessage();
assertTrue(msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
// Check game list for newly connected players.
Socket s[] = new Socket[9];
long playerId[] = new long[9];
for (int i = 0; i < 9; i++) {
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
playerId[i] = userInit(s[i], username, password);
msg = receiveMessage();
assertTrue(msg.isPlayerListMessageSelected());
do {
msg = receiveMessage(s[i]);
} while (msg.isPlayerListMessageSelected());
assertTrue(msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertEquals(gameId, gameListMsg.getValue().getGameId().getValue().longValue());
assertTrue(0 != gameListMsg.getValue().getGameId().getValue());
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListNewSelected());
checkGameListNewMsg(
myId,
gameListMsg.getValue().getGameListNotification().getGameListNew(),
NetGameMode.EnumType.gameCreated,
gameInfo);
assertEquals(1, gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().size());
assertEquals(myId, gameListMsg.getValue().getGameListNotification().getGameListNew().getPlayerIds().iterator().next().getValue().longValue());
}
// Let 9 players join the game.
for (int i = 0; i < 9; i++) {
sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
do {
msg = receiveMessage(s[i]);
} while (msg.isPlayerListMessageSelected());
for (int j = 0; j < i; j++) {
assertTrue(msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
assertEquals(playerId[j], gameListMsg.getValue().getGameListNotification().getGameListPlayerJoined().getPlayerId().getValue().longValue());
msg = receiveMessage(s[i]);
}
failOnErrorMessage(msg);
// Next message is join game ack.
assertTrue(msg.isJoinGameReplyMessageSelected());
assertTrue(msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected());
// Make sure game list id equals join game ack id.
assertEquals(gameId, msg.getJoinGameReplyMessage().getValue().getGameId().getValue().longValue());
// Next message is game list player joined.
do {
msg = receiveMessage(s[i]);
} while (msg.isGamePlayerMessageSelected());
assertTrue(msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerJoinedSelected());
assertEquals(playerId[i], gameListMsg.getValue().getGameListNotification().getGameListPlayerJoined().getPlayerId().getValue().longValue());
}
// Wait for game list update which marks start of game.
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!(msg.isGameListMessageSelected() && msg.getGameListMessage().getValue().getGameListNotification().isGameListUpdateSelected()));
assertEquals(NetGameMode.EnumType.gameStarted, msg.getGameListMessage().getValue().getGameListNotification().getGameListUpdate().getGameMode().getValue());
// Wait for player left messages.
for (int i = 0; i < 9; i++) {
s[i].close();
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!msg.isGameListMessageSelected());
gameListMsg = msg.getGameListMessage();
assertTrue(gameListMsg.getValue().getGameListNotification().isGameListPlayerLeftSelected());
assertEquals(playerId[i], gameListMsg.getValue().getGameListNotification().getGameListPlayerLeft().getPlayerId().getValue().longValue());
}
// Wait for game list update which marks close of game.
do {
msg = receiveMessage();
failOnErrorMessage(msg);
} while (!(msg.isGameListMessageSelected() && msg.getGameListMessage().getValue().getGameListNotification().isGameListUpdateSelected()));
assertEquals(NetGameMode.EnumType.gameClosed, msg.getGameListMessage().getValue().getGameListNotification().getGameListUpdate().getGameMode().getValue());
}
}