Adding new seat state test case.
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@@ -39,7 +39,8 @@ import org.junit.runners.Suite;
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BlockedPlayerTest.class,
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RunRankingGameTest.class,
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RejoinGameTest.class,
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RejoinMultiGameTest.class
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RejoinMultiGameTest.class,
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SeatStateTest.class
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})
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public class AllTests {
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public static void main(String[] args)
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@@ -323,7 +323,7 @@ public class RejoinMultiGameTest extends TestBase {
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long idgame = gameResult.getLong(1);
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// Check database entries for the players in the game.
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// There should be exactly 10 entries, just as
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// There should be exactly 10 entries, just as usual.
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ResultSet gamePlayerResult = dbStatement.executeQuery("SELECT COUNT(*) FROM game_has_player WHERE game_idgame = " + idgame);
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gamePlayerResult.first();
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assertEquals(10, gamePlayerResult.getLong(1));
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@@ -0,0 +1,153 @@
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/* PokerTH automated tests.
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Copyright (C) 2010 Lothar May
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package pokerth_test;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertTrue;
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import static org.junit.Assert.fail;
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import java.net.Socket;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Iterator;
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import org.junit.Test;
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import pokerth_protocol.InitialNonZeroAmountOfMoney;
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import pokerth_protocol.NetGameInfo;
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import pokerth_protocol.NetPlayerState;
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import pokerth_protocol.NonZeroId;
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import pokerth_protocol.PokerTHMessage;
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import pokerth_protocol.StartEventAckMessage;
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import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
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import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
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import pokerth_protocol.StartEventAckMessage.StartEventAckMessageSequenceType;
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public class SeatStateTest extends TestBase {
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@Test
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public void testSeatState() throws Exception {
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long firstPlayerId = userInit();
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Collection<InitialNonZeroAmountOfMoney> l = new ArrayList<InitialNonZeroAmountOfMoney>();
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String gameName = AuthUser + " run normal game for seatState";
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NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 200, gameName, l, 10, 0, 2, 10000);
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sendMessage(createGameRequestMsg(
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gameInfo,
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NetGameTypeEnumType.EnumType.normalGame,
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5,
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7,
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"",
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false));
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// Wait for join game ack.
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PokerTHMessage msg;
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isJoinGameReplyMessageSelected());
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if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
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fail("Could not create game!");
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}
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long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue();
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// Let 9 additional clients join.
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Socket s[] = new Socket[9];
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long playerId[] = new long[9];
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for (int i = 0; i < 9; i++) {
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s[i] = new Socket("localhost", 7234);
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String username = "test" + (i+1);
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String password = username;
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playerId[i] = userInit(s[i], username, password);
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sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isJoinGameReplyMessageSelected());
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if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
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fail("Could not join game!");
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}
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}
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// Server should automatically send start event.
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isStartEventMessageSelected());
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for (int i = 0; i < 9; i++) {
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do {
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msg = receiveMessage(s[i]);
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failOnErrorMessage(msg);
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} while (!msg.isStartEventMessageSelected());
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}
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// Acknowledge start event.
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StartEventAckMessageSequenceType startType = new StartEventAckMessageSequenceType();
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startType.setGameId(new NonZeroId(gameId));
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StartEventAckMessage startAck = new StartEventAckMessage();
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startAck.setValue(startType);
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msg = new PokerTHMessage();
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msg.selectStartEventAckMessage(startAck);
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sendMessage(msg);
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for (int i = 0; i < 9; i++) {
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sendMessage(msg, s[i]);
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}
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// Wait for first seat state list.
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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} while (!msg.isHandStartMessageSelected());
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Collection<NetPlayerState> seatStates = msg.getHandStartMessage().getValue().getSeatStates();
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// Check whether the correct default seat states are sent.
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assertEquals(10, seatStates.size());
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for (Iterator<NetPlayerState> it = seatStates.iterator(); it.hasNext(); ) {
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NetPlayerState state = it.next();
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assertEquals(NetPlayerState.EnumType.playerStateNormal, state.getValue());
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}
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// All other players leave (and are in autofold state then).
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for (int i = 0; i < 9; i++) {
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s[i].close();
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}
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// Wait for next seat state list.
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do {
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msg = receiveMessage();
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failOnErrorMessage(msg);
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assertTrue(!msg.isEndOfGameMessageSelected());
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} while (!msg.isHandStartMessageSelected());
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seatStates = msg.getHandStartMessage().getValue().getSeatStates();
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// Check whether the correct seat states are sent.
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assertEquals(10, seatStates.size());
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int stateNormalCounter = 0;
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int stateInactiveCounter = 0;
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for (Iterator<NetPlayerState> it = seatStates.iterator(); it.hasNext(); ) {
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NetPlayerState state = it.next();
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assertTrue(NetPlayerState.EnumType.playerStateNoMoney != state.getValue());
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if (NetPlayerState.EnumType.playerStateNormal == state.getValue()) {
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stateNormalCounter++;
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}
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if (NetPlayerState.EnumType.playerStateSessionInactive == state.getValue()) {
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stateInactiveCounter++;
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}
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}
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assertEquals(1, stateNormalCounter);
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assertEquals(9, stateInactiveCounter);
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}
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}
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