debugging
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@@ -293,7 +293,7 @@ ServerGame::TimerVoteKick(const boost::system::error_code &ec)
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PlayerDataList
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ServerGame::InternalStartGame()
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{
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LOG_VERBOSE("InternalStartGame() entered.");
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LOG_ERROR("InternalStartGame() entered.");
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// Initialize the game.
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PlayerDataList playerData(GetFullPlayerDataList());
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@@ -347,7 +347,7 @@ ServerGame::InternalStartGame()
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// @TODO: here to save lastGames with mysql per player
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//if (GetGameData().gameType == GAME_TYPE_RANKING)
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LOG_VERBOSE("before StoreLastGames().");
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LOG_ERROR("before StoreLastGames().");
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if(true)
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StoreLastGames();
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@@ -458,18 +458,18 @@ ServerGame::StoreLastGames()
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RankingMap::const_iterator i = m_rankingMap.begin();
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RankingMap::const_iterator end = m_rankingMap.end();
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LOG_VERBOSE("StoreLastGames() entered.");
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LOG_ERROR("StoreLastGames() entered.");
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while (i != end) {
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LOG_VERBOSE("iterating m_rankingMap ... userId " << (*i).second.dbid);
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LOG_ERROR("iterating m_rankingMap ... userId " << (*i).second.dbid);
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boost::shared_ptr<SessionData> tmpSession = GetSessionManager().GetSessionByUniquePlayerId((*i).second.dbid);
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if(tmpSession){
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std::vector<long> lastGames = tmpSession->GetPlayerData()->GetPlayerLastGames();
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//if(lastGames.size() > 0)
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if(lastGames.size() > 0)
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//GetLobbyThread().GetDatabase().SetGamePlayerPlace(GetId(), (*i).second.dbid, lastGames);
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LOG_VERBOSE("last timeStamp" << *lastGames.end() << ".");
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LOG_ERROR("last timeStamp" << *lastGames.end() << ".");
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}
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++i;
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}
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@@ -828,7 +828,7 @@ ServerGameStateStartGame::TimerTimeout(const boost::system::error_code &ec, boos
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void
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ServerGameStateStartGame::DoStart(boost::shared_ptr<ServerGame> server)
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{
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LOG_VERBOSE("DoStart() entered.");
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LOG_ERROR("DoStart() entered.");
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PlayerDataList tmpPlayerList(server->InternalStartGame());
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if (tmpPlayerList.size() <= 1) {
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if (!tmpPlayerList.empty()) {
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