First work on client code to support multiple games per server.
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@@ -56,6 +56,8 @@ public:
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void SendStartEvent();
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void SendPlayerAction();
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void SendChatMessage(const std::string &msg);
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void SendJoinGame(const std::string &name);
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void SendCreateGame(const GameData &gameData);
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ClientCallback &GetCallback();
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GuiInterface &GetGui();
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@@ -122,6 +124,7 @@ friend class ClientStateStartConnect;
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friend class ClientStateConnecting;
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friend class ClientStateStartSession;
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friend class ClientStateWaitSession;
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friend class ClientStateWaitJoin;
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friend class ClientStateWaitGame;
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friend class ClientStateWaitHand;
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friend class ClientStateRunHand;
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