First work on client code to support multiple games per server.
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@@ -146,6 +146,18 @@ ClientThread::SendChatMessage(const std::string &msg)
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}
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}
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void
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ClientThread::SendJoinGame(const std::string &name)
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{
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// TODO
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}
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void
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ClientThread::SendCreateGame(const GameData &gameData)
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{
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// TODO
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}
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ClientCallback &
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ClientThread::GetCallback()
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{
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