First work on client code to support multiple games per server.
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@@ -72,7 +72,8 @@
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#define MSG_SOCK_LAST MSG_SOCK_SESSION_DONE
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// The following messages are game messages.
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#define MSG_NET_GAME_CLIENT_START 5
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#define MSG_NET_GAME_CLIENT_JOIN 5
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#define MSG_NET_GAME_CLIENT_START 6
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#define MSG_NET_GAME_CLIENT_HAND_START 7
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#define MSG_NET_GAME_CLIENT_HAND_END 8
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#define MSG_NET_GAME_CLIENT_END 9
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