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@@ -57,7 +57,7 @@ void SDLPlayer::playSound(string audioString) {
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currentChannel = Mix_PlayChannel(-1, sound,0);
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}
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else cout << "could not load " << audioString << ".wav" << endl;
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// else cout << "could not load " << audioString << ".wav" << endl;
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//test
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// audioDone();
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