Missing if to check for kick in server during game.
This commit is contained in:
@@ -166,6 +166,10 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
|
||||
{
|
||||
server.MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
|
||||
}
|
||||
else if (packet->ToNetPacketKickPlayer())
|
||||
{
|
||||
server.MoveSessionToLobby(session, NTF_NET_REMOVED_KICKED);
|
||||
}
|
||||
// Chat text is always allowed.
|
||||
else if (packet->ToNetPacketSendChatText())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user