Missing if to check for kick in server during game.

This commit is contained in:
lotodore
2007-10-27 19:48:31 +00:00
parent 8f1e5132d6
commit 6b19b3291a
+4
View File
@@ -166,6 +166,10 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
{
server.MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
}
else if (packet->ToNetPacketKickPlayer())
{
server.MoveSessionToLobby(session, NTF_NET_REMOVED_KICKED);
}
// Chat text is always allowed.
else if (packet->ToNetPacketSendChatText())
{