Missing if to check for kick in server during game.
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@@ -166,6 +166,10 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
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{
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{
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_ON_REQUEST);
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}
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}
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else if (packet->ToNetPacketKickPlayer())
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{
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server.MoveSessionToLobby(session, NTF_NET_REMOVED_KICKED);
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}
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// Chat text is always allowed.
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// Chat text is always allowed.
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else if (packet->ToNetPacketSendChatText())
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else if (packet->ToNetPacketSendChatText())
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{
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{
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