Transfer new blind options in network games.
This commit is contained in:
+186
-48
@@ -190,11 +190,15 @@ struct GCC_PACKED NetPacketCreateGameData
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u_int16_t passwordLength;
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u_int16_t gameNameLength;
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u_int16_t maxNumberOfPlayers;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t firstSmallBlind;
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u_int16_t raiseIntervalMode;
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u_int16_t raiseSmallBlindInterval;
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u_int16_t raiseMode;
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u_int16_t endRaiseMode;
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u_int16_t endRaiseSmallBlindValue;
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u_int16_t numberOfManualBlinds;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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};
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@@ -212,10 +216,16 @@ struct GCC_PACKED NetPacketJoinGameAckData
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u_int32_t gameId;
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u_int16_t playerRights;
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u_int16_t maxNumberOfPlayers;
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u_int16_t smallBlind;
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u_int16_t handsBeforeRaise;
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u_int16_t firstSmallBlind;
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u_int16_t raiseIntervalMode;
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u_int16_t raiseSmallBlindInterval;
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u_int16_t raiseMode;
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u_int16_t endRaiseMode;
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u_int16_t endRaiseSmallBlindValue;
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u_int16_t numberOfManualBlinds;
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u_int16_t proposedGuiSpeed;
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u_int16_t playerActionTimeout;
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u_int16_t reserved;
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u_int32_t startMoney;
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};
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@@ -1134,8 +1144,8 @@ NetPacketGameListNew::SetData(const NetPacketGameListNew::Data &inData)
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tmpData->curNumberOfPlayers = htons(curNumPlayers);
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tmpData->gameFlags = htons(inData.gameInfo.isPasswordProtected ? NET_GAME_FLAG_PASSWORD_PROTECTED : 0);
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tmpData->maxNumberOfPlayers = htons(inData.gameInfo.data.maxNumberOfPlayers);
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tmpData->smallBlind = htons(inData.gameInfo.data.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameInfo.data.handsBeforeRaise);
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tmpData->smallBlind = htons(inData.gameInfo.data.firstSmallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameInfo.data.raiseSmallBlindEveryHandsValue);
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tmpData->proposedGuiSpeed = htons(inData.gameInfo.data.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameInfo.data.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameInfo.data.startMoney);
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@@ -1172,8 +1182,8 @@ NetPacketGameListNew::GetData(NetPacketGameListNew::Data &outData) const
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u_int16_t curNumPlayers = ntohs(tmpData->curNumberOfPlayers);
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outData.gameInfo.isPasswordProtected = ntohs(tmpData->gameFlags) == NET_GAME_FLAG_PASSWORD_PROTECTED;
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outData.gameInfo.data.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameInfo.data.smallBlind = ntohs(tmpData->smallBlind);
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outData.gameInfo.data.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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outData.gameInfo.data.firstSmallBlind = ntohs(tmpData->smallBlind);
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outData.gameInfo.data.raiseSmallBlindEveryHandsValue = ntohs(tmpData->handsBeforeRaise);
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outData.gameInfo.data.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameInfo.data.playerActionTimeoutSec= ntohs(tmpData->playerActionTimeout);
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outData.gameInfo.data.startMoney = ntohl(tmpData->startMoney);
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@@ -1606,6 +1616,7 @@ NetPacketCreateGame::SetData(const NetPacketCreateGame::Data &inData)
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{
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u_int16_t gameNameLen = (u_int16_t)inData.gameName.length();
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u_int16_t passwordLen = (u_int16_t)inData.password.length();
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u_int16_t numManualBlinds = (u_int16_t)inData.gameData.manualBlindsList.size();
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// Some basic checks, so we don't use up too much memory.
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// The constructed packet will also be checked.
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@@ -1613,24 +1624,46 @@ NetPacketCreateGame::SetData(const NetPacketCreateGame::Data &inData)
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throw NetException(ERR_NET_INVALID_PLAYER_NAME, 0);
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if (passwordLen > MAX_PASSWORD_SIZE)
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throw NetException(ERR_NET_INVALID_PASSWORD_STR, 0);
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if (numManualBlinds > MAX_NUM_MANUAL_BLINDS)
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throw NetException(ERR_NET_TOO_MANY_MANUAL_BLINDS, 0);
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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// Resize the packet so that the data fits in.
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Resize((u_int16_t)
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(sizeof(NetPacketCreateGameData) + ADD_PADDING(gameNameLen) + ADD_PADDING(passwordLen)));
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(sizeof(NetPacketCreateGameData) + manualBlindsSize + ADD_PADDING(gameNameLen) + ADD_PADDING(passwordLen)));
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NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)GetRawData();
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// Set the data.
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tmpData->passwordLength = htons(passwordLen);
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
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tmpData->smallBlind = htons(inData.gameData.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
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tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameData.startMoney);
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tmpData->passwordLength = htons(passwordLen);
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tmpData->gameNameLength = htons(gameNameLen);
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tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
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tmpData->firstSmallBlind = htons(inData.gameData.firstSmallBlind);
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tmpData->raiseIntervalMode = htons(inData.gameData.raiseIntervalMode);
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tmpData->raiseSmallBlindInterval = inData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER
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? htons(inData.gameData.raiseSmallBlindEveryHandsValue) : htons(inData.gameData.raiseSmallBlindEveryMinutesValue);
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tmpData->raiseMode = htons(inData.gameData.raiseMode);
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tmpData->endRaiseMode = htons(inData.gameData.afterManualBlindsMode);
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tmpData->endRaiseSmallBlindValue = htons(inData.gameData.afterMBAlwaysRaiseValue);
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tmpData->numberOfManualBlinds = htons(numManualBlinds);
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tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameData.startMoney);
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char *passwordPtr = (char *)tmpData + sizeof(NetPacketCreateGameData);
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if (numManualBlinds)
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{
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u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketCreateGameData));
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list<int>::const_iterator i = inData.gameData.manualBlindsList.begin();
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list<int>::const_iterator end = inData.gameData.manualBlindsList.end();
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while (i != end)
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{
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*manualBlindsPtr = htons(*i);
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++manualBlindsPtr;
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++i;
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}
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}
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char *passwordPtr = (char *)tmpData + sizeof(NetPacketCreateGameData) + manualBlindsSize;
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memcpy(passwordPtr, inData.password.c_str(), passwordLen);
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memcpy(passwordPtr + ADD_PADDING(passwordLen), inData.gameName.c_str(), gameNameLen);
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@@ -1644,15 +1677,37 @@ NetPacketCreateGame::GetData(NetPacketCreateGame::Data &outData) const
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// We assume that the data is valid. Validity has already been checked.
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NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)GetRawData();
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outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
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outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
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outData.gameData.startMoney = ntohl(tmpData->startMoney);
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u_int16_t numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameData.firstSmallBlind = ntohs(tmpData->firstSmallBlind);
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outData.gameData.smallBlind = ntohs(tmpData->firstSmallBlind); // TODO remove
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outData.gameData.raiseIntervalMode = static_cast<RaiseIntervalMode>(ntohs(tmpData->raiseIntervalMode));
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outData.gameData.raiseSmallBlindEveryHandsValue = outData.gameData.raiseSmallBlindEveryMinutesValue = 0;
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if (outData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
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outData.gameData.raiseSmallBlindEveryHandsValue = ntohs(tmpData->raiseSmallBlindInterval);
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else
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outData.gameData.raiseSmallBlindEveryMinutesValue = ntohs(tmpData->raiseSmallBlindInterval);
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outData.gameData.raiseMode = static_cast<RaiseMode>(ntohs(tmpData->raiseMode));
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outData.gameData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(ntohs(tmpData->endRaiseMode));
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outData.gameData.afterMBAlwaysRaiseValue = ntohs(tmpData->endRaiseSmallBlindValue);
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outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
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outData.gameData.startMoney = ntohl(tmpData->startMoney);
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if (numManualBlinds)
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{
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u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketCreateGameData));
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for (u_int16_t i = 0; i < numManualBlinds; i++)
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{
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outData.gameData.manualBlindsList.push_back(*manualBlindsPtr);
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++manualBlindsPtr;
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}
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}
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u_int16_t passwordLen = ntohs(tmpData->passwordLength);
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char *passwordPtr = (char *)tmpData + sizeof(NetPacketCreateGameData);
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char *passwordPtr = (char *)tmpData + manualBlindsSize + sizeof(NetPacketCreateGameData);
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outData.password = string(passwordPtr, passwordLen);
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outData.gameName = string(passwordPtr + ADD_PADDING(passwordLen), ntohs(tmpData->gameNameLength));
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}
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@@ -1670,14 +1725,22 @@ NetPacketCreateGame::InternalCheck(const NetPacketHeader* data) const
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NetPacketCreateGameData *tmpData = (NetPacketCreateGameData *)data;
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int passwordLength = ntohs(tmpData->passwordLength);
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int gameNameLength = ntohs(tmpData->gameNameLength);
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int numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
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int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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// Exact checking of dynamic packet size.
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if (dataLen <
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sizeof(NetPacketCreateGameData)
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+ manualBlindsLength
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+ ADD_PADDING(passwordLength)
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+ ADD_PADDING(gameNameLength))
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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// Check manual blind list size
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if (numManualBlinds > MAX_NUM_MANUAL_BLINDS)
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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// Check string sizes.
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if (passwordLength > MAX_PASSWORD_SIZE
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|| !gameNameLength
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@@ -1686,7 +1749,7 @@ NetPacketCreateGame::InternalCheck(const NetPacketHeader* data) const
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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}
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// Check name string.
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char *namePtr = (char *)tmpData + sizeof(NetPacketCreateGameData) + ADD_PADDING(passwordLength);
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char *namePtr = (char *)tmpData + sizeof(NetPacketCreateGameData) + manualBlindsLength + ADD_PADDING(passwordLength);
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if (namePtr[0] == 0)
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{
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throw NetException(ERR_SOCK_INVALID_PACKET, 0);
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@@ -1696,8 +1759,11 @@ NetPacketCreateGame::InternalCheck(const NetPacketHeader* data) const
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int proposedGuiSpeed = ntohs(tmpData->proposedGuiSpeed);
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if (maxNumPlayers < MIN_NUMBER_OF_PLAYERS
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|| maxNumPlayers > MAX_NUMBER_OF_PLAYERS
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|| !ntohs(tmpData->smallBlind)
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|| !ntohs(tmpData->handsBeforeRaise)
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|| !ntohs(tmpData->firstSmallBlind)
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|| !ntohs(tmpData->raiseIntervalMode)
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|| !ntohs(tmpData->raiseSmallBlindInterval)
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|| !ntohs(tmpData->raiseMode)
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|| !ntohs(tmpData->endRaiseMode)
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|| proposedGuiSpeed < MIN_GUI_SPEED
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|| proposedGuiSpeed > MAX_GUI_SPEED
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|| !ntohl(tmpData->startMoney))
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@@ -1800,7 +1866,7 @@ NetPacketJoinGame::InternalCheck(const NetPacketHeader* data) const
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//-----------------------------------------------------------------------------
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NetPacketJoinGameAck::NetPacketJoinGameAck()
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: NetPacket(NET_TYPE_JOIN_GAME_ACK, sizeof(NetPacketJoinGameAckData), sizeof(NetPacketJoinGameAckData))
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: NetPacket(NET_TYPE_JOIN_GAME_ACK, sizeof(NetPacketJoinGameAckData), MAX_PACKET_SIZE)
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{
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}
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@@ -1825,17 +1891,48 @@ NetPacketJoinGameAck::Clone() const
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void
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NetPacketJoinGameAck::SetData(const NetPacketJoinGameAck::Data &inData)
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{
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u_int16_t numManualBlinds = (u_int16_t)inData.gameData.manualBlindsList.size();
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// Some basic checks, so we don't use up too much memory.
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// The constructed packet will also be checked.
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if (numManualBlinds > MAX_NUM_MANUAL_BLINDS)
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throw NetException(ERR_NET_TOO_MANY_MANUAL_BLINDS, 0);
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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// Resize the packet so that the data fits in.
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Resize((u_int16_t)
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(sizeof(NetPacketJoinGameAckData) + manualBlindsSize));
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
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// Set the data.
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tmpData->gameId = htonl(inData.gameId);
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tmpData->playerRights = htons(inData.prights);
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tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
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tmpData->smallBlind = htons(inData.gameData.smallBlind);
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tmpData->handsBeforeRaise = htons(inData.gameData.handsBeforeRaise);
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tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameData.startMoney);
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tmpData->gameId = htonl(inData.gameId);
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tmpData->playerRights = htons(inData.prights);
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tmpData->maxNumberOfPlayers = htons(inData.gameData.maxNumberOfPlayers);
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tmpData->firstSmallBlind = htons(inData.gameData.firstSmallBlind);
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tmpData->raiseIntervalMode = htons(inData.gameData.raiseIntervalMode);
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tmpData->raiseSmallBlindInterval = inData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER
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? htons(inData.gameData.raiseSmallBlindEveryHandsValue) : htons(inData.gameData.raiseSmallBlindEveryMinutesValue);
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tmpData->raiseMode = htons(inData.gameData.raiseMode);
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tmpData->endRaiseMode = htons(inData.gameData.afterManualBlindsMode);
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tmpData->endRaiseSmallBlindValue = htons(inData.gameData.afterMBAlwaysRaiseValue);
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tmpData->numberOfManualBlinds = htons(numManualBlinds);
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tmpData->proposedGuiSpeed = htons(inData.gameData.guiSpeed);
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tmpData->playerActionTimeout = htons(inData.gameData.playerActionTimeoutSec);
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tmpData->startMoney = htonl(inData.gameData.startMoney);
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if (numManualBlinds)
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{
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u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketJoinGameAckData));
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list<int>::const_iterator i = inData.gameData.manualBlindsList.begin();
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list<int>::const_iterator end = inData.gameData.manualBlindsList.end();
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while (i != end)
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{
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*manualBlindsPtr = htons(*i);
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++manualBlindsPtr;
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++i;
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}
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}
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// Check the packet - just in case.
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Check(GetRawData());
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@@ -1847,14 +1944,36 @@ NetPacketJoinGameAck::GetData(NetPacketJoinGameAck::Data &outData) const
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// We assume that the data is valid. Validity has already been checked.
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NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)GetRawData();
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outData.gameId = ntohl(tmpData->gameId);
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outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
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outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameData.smallBlind = ntohs(tmpData->smallBlind);
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outData.gameData.handsBeforeRaise = ntohs(tmpData->handsBeforeRaise);
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outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
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outData.gameData.startMoney = ntohl(tmpData->startMoney);
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u_int16_t numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
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int manualBlindsSize = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
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outData.gameId = ntohl(tmpData->gameId);
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outData.prights = static_cast<PlayerRights>(ntohs(tmpData->playerRights));
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outData.gameData.maxNumberOfPlayers = ntohs(tmpData->maxNumberOfPlayers);
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outData.gameData.firstSmallBlind = ntohs(tmpData->firstSmallBlind);
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outData.gameData.smallBlind = ntohs(tmpData->firstSmallBlind); // TODO remove
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outData.gameData.raiseIntervalMode = static_cast<RaiseIntervalMode>(ntohs(tmpData->raiseIntervalMode));
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outData.gameData.raiseSmallBlindEveryHandsValue = outData.gameData.raiseSmallBlindEveryMinutesValue = 0;
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if (outData.gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
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outData.gameData.raiseSmallBlindEveryHandsValue = ntohs(tmpData->raiseSmallBlindInterval);
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else
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outData.gameData.raiseSmallBlindEveryMinutesValue = ntohs(tmpData->raiseSmallBlindInterval);
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outData.gameData.raiseMode = static_cast<RaiseMode>(ntohs(tmpData->raiseMode));
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outData.gameData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(ntohs(tmpData->endRaiseMode));
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outData.gameData.afterMBAlwaysRaiseValue = ntohs(tmpData->endRaiseSmallBlindValue);
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outData.gameData.guiSpeed = ntohs(tmpData->proposedGuiSpeed);
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outData.gameData.playerActionTimeoutSec = ntohs(tmpData->playerActionTimeout);
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outData.gameData.startMoney = ntohl(tmpData->startMoney);
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if (numManualBlinds)
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{
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u_int16_t *manualBlindsPtr = (u_int16_t *)((char *)tmpData + sizeof(NetPacketJoinGameAckData));
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for (u_int16_t i = 0; i < numManualBlinds; i++)
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{
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outData.gameData.manualBlindsList.push_back(*manualBlindsPtr);
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++manualBlindsPtr;
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}
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}
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}
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const NetPacketJoinGameAck *
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@@ -1866,14 +1985,33 @@ NetPacketJoinGameAck::ToNetPacketJoinGameAck() const
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void
|
||||
NetPacketJoinGameAck::InternalCheck(const NetPacketHeader* data) const
|
||||
{
|
||||
u_int16_t dataLen = ntohs(data->length);
|
||||
NetPacketJoinGameAckData *tmpData = (NetPacketJoinGameAckData *)data;
|
||||
int numManualBlinds = ntohs(tmpData->numberOfManualBlinds);
|
||||
int manualBlindsLength = ADD_PADDING(numManualBlinds * sizeof(u_int16_t));
|
||||
// Exact checking of dynamic packet size.
|
||||
if (dataLen <
|
||||
sizeof(NetPacketJoinGameAckData)
|
||||
+ manualBlindsLength)
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
|
||||
// Check manual blind list size
|
||||
if (numManualBlinds > MAX_NUM_MANUAL_BLINDS)
|
||||
{
|
||||
throw NetException(ERR_SOCK_INVALID_PACKET, 0);
|
||||
}
|
||||
// Semantic checks
|
||||
int maxNumPlayers = ntohs(tmpData->maxNumberOfPlayers);
|
||||
int proposedGuiSpeed = ntohs(tmpData->proposedGuiSpeed);
|
||||
if (maxNumPlayers < MIN_NUMBER_OF_PLAYERS
|
||||
|| maxNumPlayers > MAX_NUMBER_OF_PLAYERS
|
||||
|| !ntohs(tmpData->smallBlind)
|
||||
|| !ntohs(tmpData->handsBeforeRaise)
|
||||
|| !ntohs(tmpData->firstSmallBlind)
|
||||
|| !ntohs(tmpData->raiseIntervalMode)
|
||||
|| !ntohs(tmpData->raiseSmallBlindInterval)
|
||||
|| !ntohs(tmpData->raiseMode)
|
||||
|| !ntohs(tmpData->endRaiseMode)
|
||||
|| proposedGuiSpeed < MIN_GUI_SPEED
|
||||
|| proposedGuiSpeed > MAX_GUI_SPEED
|
||||
|| !ntohl(tmpData->startMoney))
|
||||
|
||||
Reference in New Issue
Block a user