Fixed bug when flipping cards.

This commit is contained in:
lotodore
2007-10-02 14:44:25 +00:00
parent 20874e70cf
commit 8c88b68476
+1 -1
View File
@@ -2570,7 +2570,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
if((*it_c)->getMyAction() || ((*it_c)->getMyAction()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
for(j=0; j<2; j++) {
holeCardsArray[(*it_c)->getMyAction()][j]->startFlipCards(guiGameSpeed, QPixmap(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
//set Player value (logging)