Remove asserts and make cppcheck happy.
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@@ -875,7 +875,6 @@ void gameTableImpl::initGui(int speed)
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//set WindowTitle dynamically
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QString titleString = "";
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assert(myStartWindow->getSession());
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if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
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GameInfo info(myStartWindow->getSession()->getClientGameInfo(myStartWindow->getSession()->getClientCurrentGameId()));
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titleString = QString::fromUtf8(info.name.c_str())+" - ";
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@@ -938,7 +937,6 @@ void gameTableImpl::initGui(int speed)
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boost::shared_ptr<Session> gameTableImpl::getSession()
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{
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assert(myStartWindow->getSession().get());
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return myStartWindow->getSession();
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}
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@@ -1959,8 +1957,6 @@ void gameTableImpl::meInAction()
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void gameTableImpl::startTimeoutAnimation(int playerId, int timeoutSec)
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{
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assert(playerId >= 0 && playerId < myStartWindow->getSession()->getCurrentGame()->getStartQuantityPlayers());
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//beep for player 0
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if(playerId) {
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timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, false);
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@@ -1971,7 +1967,6 @@ void gameTableImpl::startTimeoutAnimation(int playerId, int timeoutSec)
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void gameTableImpl::stopTimeoutAnimation(int playerId)
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{
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assert(playerId >= 0 && playerId < myStartWindow->getSession()->getCurrentGame()->getStartQuantityPlayers());
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timeoutLabelArray[playerId]->stopTimeOutAnimation();
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}
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@@ -3833,11 +3828,9 @@ void gameTableImpl::leaveCurrentNetworkGame()
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if(!myUniversalMessageDialog->checkIfMesssageWillBeDisplayed(BACKTO_LOBBY_QUESTION)) {
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assert(myStartWindow->getSession());
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myStartWindow->getSession()->sendLeaveCurrentGame();
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} else {
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if (myUniversalMessageDialog->exec(BACKTO_LOBBY_QUESTION, tr("Attention! Do you really want to leave the current game\nand go back to the lobby?"), tr("PokerTH - Internet Game Message"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, true) == QDialog::Accepted) {
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assert(myStartWindow->getSession());
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myStartWindow->getSession()->sendLeaveCurrentGame();
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}
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}
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@@ -4473,7 +4466,6 @@ void gameTableImpl::checkActionLabelPosition()
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void gameTableImpl::refreshSpectatorsDisplay()
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{
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assert(myStartWindow->getSession());
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GameInfo info(myStartWindow->getSession()->getClientGameInfo(myStartWindow->getSession()->getClientCurrentGameId()));
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if(!info.spectatorsDuringGame.empty()) {
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spectatorIcon->show();
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@@ -71,9 +71,7 @@ MyAvatarLabel::~MyAvatarLabel()
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void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event )
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{
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assert(myW->getSession()->getCurrentGame());
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if (myW->getSession()->isNetworkClientRunning()) {
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if (myW->getSession()->getCurrentGame() && myW->getSession()->isNetworkClientRunning()) {
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boost::shared_ptr<PlayerInterface> humanPlayer = myW->getSession()->getCurrentGame()->getSeatsList()->front();
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//only active players are allowed to start a vote
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@@ -599,7 +599,6 @@ AbstractClientStateReceiving::HandleLobbyMsg(boost::shared_ptr<ClientThread> cli
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// Chat message - display it in the GUI.
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const ChatMessage &netMessage = lobbyMsg.chatmessage();
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string playerName;
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if (netMessage.chattype() == ChatMessage::chatTypeBroadcast) {
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client->GetCallback().SignalNetClientGameChatMsg("(global notice)", netMessage.chattext());
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client->GetCallback().SignalNetClientLobbyChatMsg("(global notice)", netMessage.chattext());
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