Fixed nasty GUI update bug in game list. Fixed compiler warning.

This commit is contained in:
lotodore
2007-09-04 17:38:13 +00:00
parent 46fe52aeb7
commit 6e7f2c06fc
3 changed files with 7 additions and 5 deletions
@@ -22,13 +22,14 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
connect( treeWidget_GameList, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( gameSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
clearDialog();
}
void gameLobbyDialogImpl::exec()
{
clearDialog();
QDialog::exec();
clearDialog();
}
@@ -31,16 +31,17 @@ startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFi
connect( pushButton_startGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
connect( pushButton_Kick, SIGNAL( clicked() ), this, SLOT( kickPlayer() ) );
connect( treeWidget, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
clearDialog();
}
void startNetworkGameDialogImpl::exec() {
clearDialog();
GameInfo info = mySession->getClientGameInfo(0);
label_maxPlayerNumber->setText(QString::number(info.data.maxNumberOfPlayers));
QDialog::exec();
clearDialog();
}
void startNetworkGameDialogImpl::startGame() {
+1 -1
View File
@@ -55,7 +55,7 @@ private:
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig)
: m_gui(gui), m_playerConfig(playerConfig), m_curUniquePlayerId(0), m_curGameId(0)
: m_gui(gui), m_playerConfig(playerConfig), m_curGameId(0), m_curUniquePlayerId(0)
{
m_senderCallback.reset(new ServerSenderCallback(*this));
m_sender.reset(new SenderThread(GetSenderCallback()));