Adding database interface and generic implementation for database stuff. The generic implementation acts just as placeholder and does nothing.

This commit is contained in:
lotodore
2009-09-04 22:53:24 +00:00
parent d03c15a0f8
commit 6ecec7e262
11 changed files with 401 additions and 0 deletions
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/***************************************************************************
* Copyright (C) 2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <db/serverdbgeneric.h>
using namespace std;
ServerDBGeneric::ServerDBGeneric()
{
}
ServerDBGeneric::~ServerDBGeneric()
{
}
void
ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const string &/*pwd*/,
const string &/*database*/, const string &/*encryptionKey*/)
{
}
async_handle
ServerDBGeneric::AsyncPlayerLogin(const string &/*playerName*/, const string &/*secretString*/)
{
return ASYNC_HANDLE_INVALID;
}
bool
ServerDBGeneric::PlayerLogout(db_id /*playerId*/)
{
return false;
}
async_handle
ServerDBGeneric::AsyncCreateGame(const db_list &/*players*/)
{
return ASYNC_HANDLE_INVALID;
}
bool
ServerDBGeneric::SetGamePlayerPlace(db_id /*gameId*/, db_id /*playerId*/, unsigned /*place*/)
{
return false;
}
bool
ServerDBGeneric::EndGame(db_id /*gameId*/)
{
return false;
}