Adding database interface and generic implementation for database stuff. The generic implementation acts just as placeholder and does nothing.
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/***************************************************************************
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* Copyright (C) 2009 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <db/serverdbgeneric.h>
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using namespace std;
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ServerDBGeneric::ServerDBGeneric()
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{
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}
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ServerDBGeneric::~ServerDBGeneric()
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{
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}
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void
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ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const string &/*pwd*/,
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const string &/*database*/, const string &/*encryptionKey*/)
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{
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}
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async_handle
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ServerDBGeneric::AsyncPlayerLogin(const string &/*playerName*/, const string &/*secretString*/)
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{
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return ASYNC_HANDLE_INVALID;
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}
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bool
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ServerDBGeneric::PlayerLogout(db_id /*playerId*/)
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{
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return false;
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}
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async_handle
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ServerDBGeneric::AsyncCreateGame(const db_list &/*players*/)
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{
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return ASYNC_HANDLE_INVALID;
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}
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bool
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ServerDBGeneric::SetGamePlayerPlace(db_id /*gameId*/, db_id /*playerId*/, unsigned /*place*/)
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{
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return false;
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}
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bool
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ServerDBGeneric::EndGame(db_id /*gameId*/)
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{
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return false;
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}
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