continue login dialog implementation
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@@ -48,7 +48,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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myQtToolsInterface = CreateQtToolsWrapper();
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// !!!! Revisionsnummer der Configdefaults !!!!!
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configRev = 74;
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configRev = 76;
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//standard defaults
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logOnOffDefault = "1";
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@@ -264,8 +264,10 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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configList.push_back(ConfigInfo("GameTableFullScreenSave", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("GameTableHeightSave", CONFIG_TYPE_INT, "600"));
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configList.push_back(ConfigInfo("GameTableWidthSave", CONFIG_TYPE_INT, "1024"));
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configList.push_back(ConfigInfo("InternetLoginMode", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("InternetLoginUserName", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("InternetLoginPasswordMd5", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("InternetLoginPassword", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("InternetSavePassword", CONFIG_TYPE_INT, "0"));
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//fill tempList firstTime
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@@ -43,12 +43,12 @@
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<item row="1" column="1">
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<widget class="QLineEdit" name="lineEdit_password">
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<property name="echoMode">
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<enum>QLineEdit::Password</enum>
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<enum>QLineEdit::Normal</enum>
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QCheckBox" name="checkBox_2">
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<widget class="QCheckBox" name="checkBox_rememberPassword">
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<property name="text">
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<string>Remember Password (not recommended)</string>
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</property>
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@@ -5,26 +5,64 @@
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internetGameLoginDialogImpl::internetGameLoginDialogImpl(QWidget *parent, ConfigFile *c) :
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QDialog(parent), myConfig(c){
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setupUi(this);
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connect(groupBox_reguser, SIGNAL(toggled(bool)), this, SLOT(regUserToggled(bool)));
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connect(checkBox_guest, SIGNAL(toggled(bool)), this, SLOT(guestUserToggled(bool)));
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}
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void internetGameLoginDialogImpl::regUserToggled(bool b) {
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checkBox_guest->setChecked(!b);
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}
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void internetGameLoginDialogImpl::guestUserToggled(bool b) {
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groupBox_reguser->setChecked(!b);
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}
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void internetGameLoginDialogImpl::exec() {
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lineEdit_username->setText(QString::fromUtf8(myConfig->readConfigString("InternetLoginUserName").c_str()));
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// lineEdit_password->
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qDebug() << QString::fromUtf8(myConfig->readConfigString("InternetLoginPasswordMd5").c_str());
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if(myConfig->readConfigInt("InternetLoginMode") == 0) {
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groupBox_reguser->setChecked(true);
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lineEdit_username->setText(QString::fromUtf8(myConfig->readConfigString("InternetLoginUserName").c_str()));
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if(myConfig->readConfigInt("InternetSavePassword")) {
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checkBox_rememberPassword->setChecked(true);
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lineEdit_password->setText(QString::fromUtf8(QByteArray::fromBase64(myConfig->readConfigString("InternetLoginPassword").c_str())));
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}
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}
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else {
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checkBox_guest->setChecked(true);
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}
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QDialog::exec();
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}
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void internetGameLoginDialogImpl::accept() {
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myConfig->writeConfigString("InternetLoginUserName", lineEdit_username->text().toUtf8().constData());
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QByteArray myBytes = QCryptographicHash::hash(lineEdit_password->text().toUtf8(), QCryptographicHash::Md5).toHex();
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std::string myPwMd5String (myBytes.constData(), myBytes.size());
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myConfig->writeConfigString("InternetLoginPasswordMd5", myPwMd5String);
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if(groupBox_reguser->isChecked()) {
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myConfig->writeConfigInt("InternetLoginMode", 0);
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myConfig->writeConfigString("InternetLoginUserName", lineEdit_username->text().toUtf8().constData());
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if(checkBox_rememberPassword->isChecked()) {
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myConfig->writeConfigInt("InternetSavePassword", 1);
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myConfig->writeConfigString("InternetLoginPassword", lineEdit_password->text().toUtf8().toBase64().constData());
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}
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else {
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myConfig->writeConfigInt("InternetSavePassword", 0);
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}
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}
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else {
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myConfig->writeConfigInt("InternetLoginMode", 1);
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}
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myConfig->writeBuffer();
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//TODO send login data to server
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QDialog::accept();
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}
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@@ -13,6 +13,10 @@ public:
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void exec();
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void accept();
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public slots:
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void regUserToggled(bool);
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void guestUserToggled(bool);
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private:
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@@ -99,8 +99,8 @@ startWindowImpl::startWindowImpl(ConfigFile *c)
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connect( actionStart_Local_Game, SIGNAL( triggered() ), this, SLOT( callNewGameDialog() ) );
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connect( pushButtonStart_Local_Game, SIGNAL( clicked() ), this, SLOT( callNewGameDialog() ) );
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connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( callGameLobbyDialog() ) );
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connect( pushButtonInternet_Game, SIGNAL( clicked() ), this, SLOT( callGameLobbyDialog() ) );
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connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( showInternetGameLoginDialog() ) );
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connect( pushButtonInternet_Game, SIGNAL( clicked() ), this, SLOT( showInternetGameLoginDialog() ) );
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connect( actionCreate_Network_Game, SIGNAL( triggered() ), this, SLOT( callCreateNetworkGameDialog() ) );
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connect( pushButton_Create_Network_Game, SIGNAL( clicked() ), this, SLOT( callCreateNetworkGameDialog() ) );
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connect( actionJoin_Network_Game, SIGNAL( triggered() ), this, SLOT( callJoinNetworkGameDialog() ) );
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@@ -877,8 +877,8 @@ void startWindowImpl::showInternetGameLoginDialog() {
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myInternetGameLoginDialog->exec();
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}
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void startWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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if (event->key() == Qt::Key_F6) { showInternetGameLoginDialog(); }
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}
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//void startWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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//
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// if (event->key() == Qt::Key_F6) { showInternetGameLoginDialog(); }
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//
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//}
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@@ -55,7 +55,7 @@ public:
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boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const { return myServerGuiInterface; }
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connectToServerDialogImpl* getMyConnectToServerDialog() const { return myConnectToServerDialog; }
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void keyPressEvent( QKeyEvent *);
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// void keyPressEvent( QKeyEvent *);
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signals:
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void signalShowClientDialog();
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