Console client: Adding proper termination after the game. Adding missing source files.
This commit is contained in:
@@ -140,11 +140,16 @@ namespace pokerth_console
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Console.WriteLine();
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}
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public void PlayerWins(string name, uint moneyWon)
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public void PlayerWinsHand(string name, uint moneyWon)
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{
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Console.WriteLine("{0} wins ${1}.", name, moneyWon);
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}
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public void PlayerWinsGame(string name)
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{
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Console.WriteLine("\n{0} wins the game.", name);
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}
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public void Error(string message)
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{
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Console.WriteLine("Error: " + message);
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+69
-50
@@ -21,27 +21,15 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Net.Sockets;
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using pokerth_lib;
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namespace pokerth_console
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{
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class Program
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{
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static int Main(string[] args)
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static void ChooseOpenGame(Client client, PokerTHData data)
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{
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Console.WriteLine("pokerth_console V0.1 - Copyright (C) 2008 by Lothar May");
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Console.WriteLine("See license.txt for license terms.");
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Console.WriteLine();
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Console.WriteLine("Enter your nickname:");
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string name = Console.ReadLine();
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Console.WriteLine("Connecting to server...");
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Settings settings = new Settings();
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PokerTHData data = new PokerTHData(name);
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ConsoleCallback callback = new ConsoleCallback();
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Client client = new Client(settings, data, callback);
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client.Connect();
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client.Start();
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Thread.Sleep(2000);
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string input;
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bool joined = false;
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do
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@@ -71,49 +59,80 @@ namespace pokerth_console
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Console.WriteLine("Could not join game.");
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} while (!joined);
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Console.WriteLine("Waiting for admin to start the game...");
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}
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static void GameLoop(Client client, PokerTHData data)
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{
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string input;
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do
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{
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do
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while (Console.KeyAvailable)
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Console.ReadKey();
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input = Console.ReadLine();
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if (input.Length > 0)
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{
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while (Console.KeyAvailable)
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Console.ReadKey();
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input = Console.ReadLine();
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} while (input == "");
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Hand.Action action = Hand.Action.None;
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uint bet = 0;
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try
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{
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switch (input[0])
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Hand.Action action = Hand.Action.None;
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uint bet = 0;
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try
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{
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switch (input[0])
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{
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case 'f':
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action = Hand.Action.Fold;
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break;
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case 'c':
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action = Hand.Action.Check;
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break;
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case 'l':
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action = Hand.Action.Call;
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break;
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case 'b':
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action = Hand.Action.Bet;
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bet = Convert.ToUInt32(input.Substring(1));
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break;
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case 'r':
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action = Hand.Action.Raise;
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bet = Convert.ToUInt32(input.Substring(1));
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break;
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case 'a':
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action = Hand.Action.AllIn;
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break;
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}
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if (action != Hand.Action.None)
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client.MyAction(action, bet);
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}
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catch (FormatException)
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{
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case 'f':
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action = Hand.Action.Fold;
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break;
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case 'c':
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action = Hand.Action.Check;
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break;
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case 'l':
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action = Hand.Action.Call;
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break;
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case 'b':
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action = Hand.Action.Bet;
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bet = Convert.ToUInt32(input.Substring(1));
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break;
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case 'r':
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action = Hand.Action.Raise;
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bet = Convert.ToUInt32(input.Substring(1));
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break;
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case 'a':
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action = Hand.Action.AllIn;
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break;
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}
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if (action != Hand.Action.None)
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client.MyAction(action, bet);
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}
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catch (FormatException)
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{
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}
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} while (true);
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} while (data.JoinedGame);
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}
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static int Main(string[] args)
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{
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Console.WriteLine("pokerth_console V0.1 - Copyright (C) 2008 by Lothar May");
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Console.WriteLine("See license.txt for license terms.");
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Console.WriteLine();
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Console.WriteLine("Enter your nickname:");
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string name = Console.ReadLine();
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Console.WriteLine("Connecting to server...");
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Settings settings = new Settings();
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PokerTHData data = new PokerTHData(name);
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ConsoleCallback callback = new ConsoleCallback();
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Client client = new Client(settings, data, callback);
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try
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{
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client.Connect();
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}
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catch (SocketException)
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{
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Console.WriteLine("Unable to connect to server.");
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return 1;
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}
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client.Start();
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Thread.Sleep(2000);
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ChooseOpenGame(client, data);
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GameLoop(client, data);
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client.SetTerminateFlag();
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client.WaitTermination();
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return 0;
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@@ -41,7 +41,8 @@ namespace pokerth_lib
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void ShowCards(string name, int[] cards);
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void EndOfHandShowCards(string name, int[] cards, int cardsValue, bool allIn);
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void HandResult();
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void PlayerWins(string name, uint moneyWon);
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void PlayerWinsHand(string name, uint moneyWon);
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void PlayerWinsGame(string name);
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void Error(string message);
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}
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}
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@@ -36,6 +36,7 @@ namespace pokerth_lib
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void VisitCreateGame(NetPacket p);
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void VisitJoinGame(NetPacket p);
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void VisitJoinGameAck(NetPacket p);
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void VisitLeaveCurrentGame(NetPacket p);
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void VisitStartEvent(NetPacket p);
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void VisitStartEventAck(NetPacket p);
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void VisitGameStart(NetPacket p);
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@@ -50,6 +51,7 @@ namespace pokerth_lib
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void VisitAllInShowCards(NetPacket p);
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void VisitEndOfHandShowCards(NetPacket p);
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void VisitEndOfHandHideCards(NetPacket p);
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void VisitEndOfGame(NetPacket p);
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void VisitError(NetPacket p);
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}
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}
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@@ -218,6 +218,9 @@ namespace pokerth_lib
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case NetTypeEndOfHandHideCards :
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tmpPacket = new NetPacketEndOfHandHideCards(size, reader);
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break;
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case NetTypeEndOfGame :
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tmpPacket = new NetPacketEndOfGame(size, reader);
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break;
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case NetTypeError :
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tmpPacket = new NetPacketError(size, reader);
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break;
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@@ -0,0 +1,71 @@
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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namespace pokerth_lib
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{
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class NetPacketAllInShowCards : NetPacket
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{
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public NetPacketAllInShowCards()
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: base(NetPacket.NetTypeAllInShowCards)
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{
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}
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public NetPacketAllInShowCards(int size, BinaryReader r)
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: base(NetPacket.NetTypeAllInShowCards)
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{
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if (size < 16)
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throw new NetPacketException("NetPacketAllInShowCards invalid size.");
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int numPlayerCards = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
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r.ReadUInt16(); //reserved
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List<Dictionary<PropType, string>> tmpRecordList = new List<Dictionary<PropType, string>>();
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for (int i = 0; i < numPlayerCards; i++)
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{
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Dictionary<PropType, string> tmpList = new Dictionary<PropType, string>();
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tmpList.Add(PropType.PlayerId,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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tmpList.Add(PropType.FirstCard,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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tmpList.Add(PropType.SecondCard,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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tmpRecordList.Add(tmpList);
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}
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RecordProperties.Add(RecordPropType.PlayerCards, tmpRecordList);
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}
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public override void Accept(INetPacketVisitor visitor)
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{
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visitor.VisitAllInShowCards(this);
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}
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public override byte[] ToByteArray()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,56 @@
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
|
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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namespace pokerth_lib
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{
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class NetPacketEndOfGame : NetPacket
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{
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public NetPacketEndOfGame()
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: base(NetPacket.NetTypeEndOfGame)
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{
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}
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public NetPacketEndOfGame(int size, BinaryReader r)
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: base(NetPacket.NetTypeEndOfGame)
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{
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if (size != 8)
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throw new NetPacketException("NetPacketEndOfGame invalid size.");
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Properties.Add(PropType.PlayerId,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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}
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public override void Accept(INetPacketVisitor visitor)
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{
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visitor.VisitEndOfGame(this);
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}
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public override byte[] ToByteArray()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,56 @@
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/***************************************************************************
|
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* Copyright (C) 2008 by Lothar May *
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* *
|
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* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
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|
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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namespace pokerth_lib
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{
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class NetPacketError : NetPacket
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{
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public NetPacketError()
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: base(NetPacket.NetTypeError)
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{
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}
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public NetPacketError(int size, BinaryReader r)
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: base(NetPacket.NetTypeError)
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{
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if (size != 8)
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throw new NetPacketException("NetPacketError invalid size.");
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Properties.Add(PropType.ErrorReason,
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Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
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}
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public override void Accept(INetPacketVisitor visitor)
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{
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visitor.VisitError(this);
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}
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public override byte[] ToByteArray()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,58 @@
|
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/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
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using System.Net;
|
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using System.Net.Sockets;
|
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using System.IO;
|
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|
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|
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namespace pokerth_lib
|
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{
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class NetPacketGameListPlayerJoined : NetPacket
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{
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public NetPacketGameListPlayerJoined()
|
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: base(NetPacket.NetTypeGameListPlayerJoined)
|
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{
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}
|
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|
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public NetPacketGameListPlayerJoined(int size, BinaryReader r)
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: base(NetPacket.NetTypeGameListPlayerJoined)
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{
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if (size != 12)
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throw new NetPacketException("NetPacketGameListPlayerJoined invalid size.");
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Properties.Add(PropType.GameId,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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Properties.Add(PropType.PlayerId,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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}
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public override void Accept(INetPacketVisitor visitor)
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{
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visitor.VisitGameListPlayerJoined(this);
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}
|
||||
|
||||
public override byte[] ToByteArray()
|
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{
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throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
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|
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namespace pokerth_lib
|
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{
|
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class NetPacketGameListPlayerLeft : NetPacket
|
||||
{
|
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public NetPacketGameListPlayerLeft()
|
||||
: base(NetPacket.NetTypeGameListPlayerLeft)
|
||||
{
|
||||
}
|
||||
|
||||
public NetPacketGameListPlayerLeft(int size, BinaryReader r)
|
||||
: base(NetPacket.NetTypeGameListPlayerLeft)
|
||||
{
|
||||
if (size != 12)
|
||||
throw new NetPacketException("NetPacketGameListPlayerLeft invalid size.");
|
||||
Properties.Add(PropType.GameId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
Properties.Add(PropType.PlayerId,
|
||||
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitGameListPlayerLeft(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Lothar May *
|
||||
* *
|
||||
* This file is part of pokerth_console. *
|
||||
* pokerth_console is free software: you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Affero General Public License *
|
||||
* as published by the Free Software Foundation, either version 3 of *
|
||||
* the License, or (at your option) any later version. *
|
||||
* *
|
||||
* pokerth_console is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the *
|
||||
* GNU Affero General Public License along with pokerth_console. *
|
||||
* If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
|
||||
namespace pokerth_lib
|
||||
{
|
||||
class NetPacketLeaveCurrentGame : NetPacket
|
||||
{
|
||||
public NetPacketLeaveCurrentGame()
|
||||
: base(NetPacket.NetTypeLeaveCurrentGame)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Accept(INetPacketVisitor visitor)
|
||||
{
|
||||
visitor.VisitLeaveCurrentGame(this);
|
||||
}
|
||||
|
||||
public override byte[] ToByteArray()
|
||||
{
|
||||
MemoryStream memStream = new MemoryStream();
|
||||
BinaryWriter w = new BinaryWriter(memStream);
|
||||
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)Type));
|
||||
w.Write(IPAddress.HostToNetworkOrder((short)8));
|
||||
w.Write(IPAddress.HostToNetworkOrder((int)0)); // reserved
|
||||
|
||||
return memStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -122,6 +122,11 @@ namespace pokerth_lib
|
||||
m_data.JoinedGame = true;
|
||||
}
|
||||
|
||||
public void VisitLeaveCurrentGame(NetPacket p)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void VisitStartEvent(NetPacket p)
|
||||
{
|
||||
// Request player names for player ids.
|
||||
@@ -315,6 +320,7 @@ namespace pokerth_lib
|
||||
|
||||
m_callback.EndOfHandShowCards(name, tmpCards, curPlayer.CardsValue, false);
|
||||
}
|
||||
m_callback.HandResult();
|
||||
foreach (Dictionary<NetPacket.PropType, string> i in tmpList)
|
||||
{
|
||||
uint moneyWon = Convert.ToUInt32(i[NetPacket.PropType.MoneyWon]);
|
||||
@@ -322,7 +328,7 @@ namespace pokerth_lib
|
||||
{
|
||||
uint playerId = Convert.ToUInt32(i[NetPacket.PropType.PlayerId]);
|
||||
string name = m_data.PlayerList.GetPlayerInfo(playerId).Name;
|
||||
m_callback.PlayerWins(name, moneyWon);
|
||||
m_callback.PlayerWinsHand(name, moneyWon);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -334,11 +340,24 @@ namespace pokerth_lib
|
||||
Player curPlayer = m_data.CurHand.Players[playerId];
|
||||
curPlayer.Money = Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerMoney]);
|
||||
|
||||
m_callback.PlayerWins(
|
||||
m_callback.HandResult();
|
||||
m_callback.PlayerWinsHand(
|
||||
name,
|
||||
Convert.ToUInt32(p.Properties[NetPacket.PropType.MoneyWon]));
|
||||
}
|
||||
|
||||
public void VisitEndOfGame(NetPacket p)
|
||||
{
|
||||
uint playerId = Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]);
|
||||
string name = m_data.PlayerList.GetPlayerInfo(playerId).Name;
|
||||
|
||||
m_callback.PlayerWinsGame(name);
|
||||
|
||||
NetPacket leave = new NetPacketLeaveCurrentGame();
|
||||
m_sender.Send(leave);
|
||||
m_data.JoinedGame = false;
|
||||
}
|
||||
|
||||
public void VisitError(NetPacket p)
|
||||
{
|
||||
m_callback.Error(p.Properties[NetPacket.PropType.ErrorReason]);
|
||||
|
||||
Reference in New Issue
Block a user