Admin timeout in lobby no longer active in ranking games (#93).
This commit is contained in:
@@ -487,8 +487,8 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, boos
|
||||
void
|
||||
ServerGameStateInit::RegisterAdminTimer(boost::shared_ptr<ServerGame> server)
|
||||
{
|
||||
// No admin timeout in LAN games.
|
||||
if (server->GetLobbyThread().GetServerMode() != SERVER_MODE_LAN) {
|
||||
// No admin timeout in LAN or ranking games.
|
||||
if (server->GetLobbyThread().GetServerMode() != SERVER_MODE_LAN && server->GetGameData().gameType != GAME_TYPE_RANKING) {
|
||||
server->GetStateTimer1().expires_from_now(
|
||||
boost::posix_time::seconds(SERVER_GAME_ADMIN_TIMEOUT_SEC - SERVER_GAME_ADMIN_WARNING_REMAINING_SEC));
|
||||
server->GetStateTimer1().async_wait(
|
||||
|
||||
Reference in New Issue
Block a user