Admin timeout in lobby no longer active in ranking games (#93).
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@@ -487,8 +487,8 @@ ServerGameStateInit::HandleNewSession(boost::shared_ptr<ServerGame> server, boos
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void
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void
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ServerGameStateInit::RegisterAdminTimer(boost::shared_ptr<ServerGame> server)
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ServerGameStateInit::RegisterAdminTimer(boost::shared_ptr<ServerGame> server)
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{
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{
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// No admin timeout in LAN games.
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// No admin timeout in LAN or ranking games.
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if (server->GetLobbyThread().GetServerMode() != SERVER_MODE_LAN) {
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if (server->GetLobbyThread().GetServerMode() != SERVER_MODE_LAN && server->GetGameData().gameType != GAME_TYPE_RANKING) {
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server->GetStateTimer1().expires_from_now(
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server->GetStateTimer1().expires_from_now(
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boost::posix_time::seconds(SERVER_GAME_ADMIN_TIMEOUT_SEC - SERVER_GAME_ADMIN_WARNING_REMAINING_SEC));
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boost::posix_time::seconds(SERVER_GAME_ADMIN_TIMEOUT_SEC - SERVER_GAME_ADMIN_WARNING_REMAINING_SEC));
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server->GetStateTimer1().async_wait(
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server->GetStateTimer1().async_wait(
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