Linefeeds.
This commit is contained in:
@@ -120,8 +120,8 @@ void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName)
|
|||||||
myLog->signalLogPlayerLeftMsg(tmpName);
|
myLog->signalLogPlayerLeftMsg(tmpName);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiWrapper::SignalNetClientGameListNew(const string &gameName) { myW->signalNetClientGameListNew(QString::fromUtf8(gameName.c_str())); }
|
void GuiWrapper::SignalNetClientGameListNew(const string &gameName) { myW->signalNetClientGameListNew(QString::fromUtf8(gameName.c_str())); }
|
||||||
void GuiWrapper::SignalNetClientGameListRemove(const string &gameName) { myW->signalNetClientGameListRemove(QString::fromUtf8(gameName.c_str())); }
|
void GuiWrapper::SignalNetClientGameListRemove(const string &gameName) { myW->signalNetClientGameListRemove(QString::fromUtf8(gameName.c_str())); }
|
||||||
|
|
||||||
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
|
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myW->signalNetClientGameStart(game); }
|
||||||
void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
|
void GuiWrapper::SignalNetClientChatMsg(const string &playerName, const string &msg) { myChat->signalChatMessage(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
|
||||||
|
|||||||
@@ -105,8 +105,8 @@ public:
|
|||||||
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
|
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
|
||||||
void SignalNetClientWaitDialog();
|
void SignalNetClientWaitDialog();
|
||||||
|
|
||||||
void SignalNetClientGameListNew(const std::string &gameName);
|
void SignalNetClientGameListNew(const std::string &gameName);
|
||||||
void SignalNetClientGameListRemove(const std::string &gameName);
|
void SignalNetClientGameListRemove(const std::string &gameName);
|
||||||
|
|
||||||
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
|
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user