BeRo refactoring
This commit is contained in:
@@ -78,7 +78,6 @@ HEADERS += src/game.h \
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src/engine/riverinterface.h \
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src/engine/turninterface.h \
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src/engine/berointerface.h \
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src/engine/berofactoryinterface.h \
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src/gui/guiinterface.h \
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src/net/clientcallback.h \
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src/net/clientcontext.h \
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@@ -111,7 +110,6 @@ HEADERS += src/game.h \
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src/engine/local_engine/localberoturn.h \
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src/engine/local_engine/tools.h \
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src/engine/local_engine/localbero.h \
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src/engine/local_engine/localberofactory.h \
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src/engine/network_engine/clientboard.h \
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src/engine/network_engine/clientenginefactory.h \
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src/engine/network_engine/clientflop.h \
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@@ -121,7 +119,6 @@ HEADERS += src/game.h \
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src/engine/network_engine/clientriver.h \
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src/engine/network_engine/clientturn.h \
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src/engine/network_engine/clientbero.h \
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src/engine/network_engine/clientberofactory.h \
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src/gui/qt/sound/sdlplayer.h \
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src/gui/qt/mainwindow/mainwindowimpl.h \
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src/gui/qt/mainwindow/mycardspixmaplabel.h \
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@@ -172,7 +169,6 @@ SOURCES += src/game.cpp \
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src/engine/riverinterface.cpp \
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src/engine/turninterface.cpp \
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src/engine/berointerface.cpp \
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src/engine/berofactoryinterface.cpp \
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src/gui/guiinterface.cpp \
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src/core/common/thread.cpp \
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src/core/tinyxml/tinystr.cpp \
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@@ -195,7 +191,6 @@ SOURCES += src/game.cpp \
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src/engine/local_engine/localberoturn.cpp \
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src/engine/local_engine/tools.cpp \
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src/engine/local_engine/localbero.cpp \
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src/engine/local_engine/localberofactory.cpp \
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src/engine/network_engine/clientboard.cpp \
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src/engine/network_engine/clientenginefactory.cpp \
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src/engine/network_engine/clientflop.cpp \
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@@ -205,7 +200,6 @@ SOURCES += src/game.cpp \
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src/engine/network_engine/clientriver.cpp \
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src/engine/network_engine/clientturn.cpp \
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src/engine/network_engine/clientbero.cpp \
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src/engine/network_engine/clientberofactory.cpp \
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src/net/common/connectdata.cpp \
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src/net/common/clientcallback.cpp \
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src/net/common/clientcontext.cpp \
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@@ -1,18 +0,0 @@
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//
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// C++ Implementation: berofactoryinterface
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "berofactoryinterface.h"
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BeRoFactoryInterface::~BeRoFactoryInterface()
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{
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}
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@@ -1,38 +0,0 @@
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//
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// C++ Interface: berofactoryinterface
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#ifndef BEROFACTORYINTERFACE_H
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#define BEROFACTORYINTERFACE_H
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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*/
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#include <vector>
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#include <boost/shared_ptr.hpp>
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#include <berointerface.h>
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class BeRoFactoryInterface{
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public:
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virtual ~BeRoFactoryInterface();
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virtual BeRoInterface* switchRounds(BeRoInterface*, int) = 0;
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virtual BeRoInterface* createBeRoPreflop() =0;
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo() =0;
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};
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#endif
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@@ -34,10 +34,12 @@ public:
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virtual void run() =0;
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// for network
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virtual void preflopRun() =0;
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virtual void flopRun() =0;
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virtual void turnRun() =0;
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virtual void riverRun() =0;
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virtual void postRiverRun() =0;
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virtual void nextPlayer2() =0;
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@@ -23,12 +23,7 @@
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#include "boardinterface.h"
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#include "handinterface.h"
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#include "playerinterface.h"
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#include "preflopinterface.h"
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#include "flopinterface.h"
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#include "turninterface.h"
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#include "riverinterface.h"
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#include "berointerface.h"
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#include "berofactoryinterface.h"
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#include <boost/shared_ptr.hpp>
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@@ -41,12 +36,6 @@ public:
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virtual HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard() =0;
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virtual PlayerInterface* createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
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virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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// virtual BeRoInterface* createBeRo() =0;
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virtual BeRoFactoryInterface* createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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};
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@@ -1,101 +0,0 @@
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//
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// C++ Implementation: localberofactory
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "localberofactory.h"
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#include <localberopreflop.h>
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#include <localberoflop.h>
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#include <localberoturn.h>
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#include <localberoriver.h>
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#include <localberopostriver.h>
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using namespace std;
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LocalBeRoFactory::LocalBeRoFactory (HandInterface* hi, int id, int aP, int dP, int sB)
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: BeRoFactoryInterface() , myHand(hi), myID(id), actualQuantityPlayers(aP), dealerPosition(dP), smallBlind(sB)
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{}
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LocalBeRoFactory::~LocalBeRoFactory()
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{}
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std::vector<boost::shared_ptr<BeRoInterface> > LocalBeRoFactory::createBeRo() {
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoFlop(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoTurn(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoRiver(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPostRiver(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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return myBeRo;
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}
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BeRoInterface* LocalBeRoFactory::createBeRoPreflop() {
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BeRoInterface* preflopBeRo = new LocalBeRoPreflop ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
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return preflopBeRo;
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}
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BeRoInterface* LocalBeRoFactory::switchRounds(BeRoInterface* currentBeRo, int currentRound)
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{
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if(currentRound != currentBeRo->getMyBeRoID()) {
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delete currentBeRo;
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currentBeRo = NULL;
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switch(currentRound) {
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case GAME_STATE_PREFLOP: {
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currentBeRo = new LocalBeRoPreflop ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
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}
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break;
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case GAME_STATE_FLOP: {
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currentBeRo = new LocalBeRoFlop( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
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}
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break;
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case GAME_STATE_TURN: {
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currentBeRo = new LocalBeRoTurn( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
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}
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break;
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case GAME_STATE_RIVER: {
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currentBeRo = new LocalBeRoRiver ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
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}
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break;
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case GAME_STATE_POST_RIVER: {
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currentBeRo = new LocalBeRoPostRiver ( myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind );
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}
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break;
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default: { cout << "BeRoFactory-ERROR" << endl; }
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}
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}
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return currentBeRo;
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}
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@@ -1,59 +0,0 @@
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//
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// C++ Interface: localberofactory
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#ifndef LOCALBEROFACTORY_H
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#define LOCALBEROFACTORY_H
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#include <istream>
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#include <vector>
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#include <boost/shared_ptr.hpp>
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#include <berofactoryinterface.h>
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#include <berointerface.h>
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#include <handinterface.h>
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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*/
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class LocalBeRoFactory : public BeRoFactoryInterface
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{
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public:
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LocalBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB);
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~LocalBeRoFactory();
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BeRoInterface* switchRounds(BeRoInterface*, int);
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BeRoInterface* createBeRoPreflop();
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo();
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private:
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HandInterface* myHand;
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int myID;
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int actualQuantityPlayers;
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int dealerPosition;
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int bigBlindPosition;
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int smallBlind;
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int highestSet;
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bool preflopFirstRound;
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int playersTurn;
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};
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#endif
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@@ -22,11 +22,6 @@
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#include "localhand.h"
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#include "localboard.h"
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#include "localplayer.h"
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#include "localpreflop.h"
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#include "localflop.h"
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#include "localturn.h"
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#include "localriver.h"
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#include "localberofactory.h"
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#include "localberopreflop.h"
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#include "localberoflop.h"
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#include "localberoturn.h"
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@@ -53,16 +48,6 @@ BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB); }
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PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalPreflop(hi, id, aP, dP, sB); }
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FlopInterface* LocalEngineFactory::createFlop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalFlop(hi, id, aP, dP, sB); }
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TurnInterface* LocalEngineFactory::createTurn(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalTurn(hi, id, aP, dP, sB); }
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RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalRiver(hi, id, aP, dP, sB); }
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BeRoFactoryInterface* LocalEngineFactory::createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalBeRoFactory(hi, id, aP, dP, sB); }
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std::vector<boost::shared_ptr<BeRoInterface> > LocalEngineFactory::createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) {
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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@@ -25,11 +25,6 @@
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#include <handinterface.h>
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#include <boardinterface.h>
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#include <playerinterface.h>
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#include <preflopinterface.h>
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#include <flopinterface.h>
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#include <turninterface.h>
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#include <riverinterface.h>
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#include <berofactoryinterface.h>
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class ConfigFile;
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@@ -42,11 +37,6 @@ public:
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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PlayerInterface* createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
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BeRoFactoryInterface* createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
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private:
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@@ -30,7 +30,6 @@
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#include <playerinterface.h>
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#include <handinterface.h>
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#include <berointerface.h>
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#include <berofactoryinterface.h>
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class LocalHand : public HandInterface{
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@@ -96,7 +95,6 @@ private:
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GuiInterface *myGui;
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BoardInterface *myBoard;
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PlayerInterface **playerArray;
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BeRoFactoryInterface *myBeRoFactory;
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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@@ -1,49 +0,0 @@
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//
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// C++ Implementation: clientberofactory
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//
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// Description:
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//
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||||
//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "clientberofactory.h"
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#include <clientpreflop.h>
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#include <clientflop.h>
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#include <clientturn.h>
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#include <clientriver.h>
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ClientBeRoFactory::ClientBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB)
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: myHand(hi), myID(id), actualQuantityPlayers(aP), dealerPosition(dP), smallBlind(sB)
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{
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}
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ClientBeRoFactory::~ClientBeRoFactory()
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{
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}
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std::vector<boost::shared_ptr<BeRoInterface> > ClientBeRoFactory::createBeRo()
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{
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoPreflop(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoFlop(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoTurn(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoRiver(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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// myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoPostRiver(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
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return myBeRo;
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}
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BeRoInterface* ClientBeRoFactory::switchRounds(BeRoInterface* currentBeRo, int currentRound) { return NULL;}
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BeRoInterface* ClientBeRoFactory::createBeRoPreflop() { return NULL; }
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@@ -1,48 +0,0 @@
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//
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// C++ Interface: clientberofactory
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||||
//
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||||
// Description:
|
||||
//
|
||||
//
|
||||
// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
|
||||
//
|
||||
// Copyright: See COPYING file that comes with this distribution
|
||||
//
|
||||
//
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||||
#ifndef CLIENTBEROFACTORY_H
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||||
#define CLIENTBEROFACTORY_H
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#include <vector>
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||||
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||||
#include <boost/shared_ptr.hpp>
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||||
|
||||
#include <berofactoryinterface.h>
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||||
#include <handinterface.h>
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||||
|
||||
/**
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||||
@author FThauer FHammer <webmaster@pokerth.net>
|
||||
*/
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||||
class ClientBeRoFactory : public BeRoFactoryInterface
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||||
{
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||||
public:
|
||||
ClientBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB);
|
||||
|
||||
~ClientBeRoFactory();
|
||||
|
||||
BeRoInterface* switchRounds(BeRoInterface*, int);
|
||||
|
||||
BeRoInterface* createBeRoPreflop();
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo();
|
||||
|
||||
private:
|
||||
|
||||
HandInterface* myHand;
|
||||
|
||||
int myID;
|
||||
int actualQuantityPlayers;
|
||||
int dealerPosition;
|
||||
int smallBlind;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -25,7 +25,6 @@
|
||||
#include "clientflop.h"
|
||||
#include "clientturn.h"
|
||||
#include "clientriver.h"
|
||||
#include "clientberofactory.h"
|
||||
|
||||
|
||||
|
||||
@@ -54,31 +53,6 @@ PlayerInterface* ClientEngineFactory::createPlayer(BoardInterface *b, int id, un
|
||||
return new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB);
|
||||
}
|
||||
|
||||
PreflopInterface* ClientEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
FlopInterface* ClientEngineFactory::createFlop(HandInterface* hi, int id, int aP, int dP, int sB)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
TurnInterface* ClientEngineFactory::createTurn(HandInterface* hi, int id, int aP, int dP, int sB)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
RiverInterface* ClientEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB)
|
||||
{
|
||||
return new ClientBeRoFactory(hi, id, aP, dP, sB);
|
||||
}
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) {
|
||||
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
|
||||
|
||||
@@ -24,12 +24,6 @@
|
||||
#include <handinterface.h>
|
||||
#include <boardinterface.h>
|
||||
#include <playerinterface.h>
|
||||
#include <preflopinterface.h>
|
||||
#include <flopinterface.h>
|
||||
#include <turninterface.h>
|
||||
#include <riverinterface.h>
|
||||
// #include <berofactoryinterface.h>
|
||||
|
||||
|
||||
class ConfigFile;
|
||||
|
||||
@@ -42,11 +36,6 @@ public:
|
||||
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
|
||||
BoardInterface* createBoard();
|
||||
PlayerInterface* createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
|
||||
PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
|
||||
FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
|
||||
TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
|
||||
RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
|
||||
BeRoFactoryInterface* createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB);
|
||||
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
|
||||
|
||||
};
|
||||
|
||||
@@ -55,7 +55,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, Boar
|
||||
// the rest of the buttons are assigned later as received from the server.
|
||||
|
||||
// Preflop, Flop, Turn und River erstellen
|
||||
myBeRo = myFactory->createBeRoFactory(this, myID, actualQuantityPlayers, dealerPosition, smallBlind)->createBeRo();
|
||||
myBeRo = myFactory->createBeRo(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user