BeRo refactoring

This commit is contained in:
doitux
2007-08-06 22:58:47 +00:00
parent c8207f9b8e
commit 722ab71189
15 changed files with 3 additions and 395 deletions
@@ -1,49 +0,0 @@
//
// C++ Implementation: clientberofactory
//
// Description:
//
//
// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#include "clientberofactory.h"
#include <clientpreflop.h>
#include <clientflop.h>
#include <clientturn.h>
#include <clientriver.h>
ClientBeRoFactory::ClientBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB)
: myHand(hi), myID(id), actualQuantityPlayers(aP), dealerPosition(dP), smallBlind(sB)
{
}
ClientBeRoFactory::~ClientBeRoFactory()
{
}
std::vector<boost::shared_ptr<BeRoInterface> > ClientBeRoFactory::createBeRo()
{
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoPreflop(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoFlop(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoTurn(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoRiver(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
// myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoPostRiver(myHand, myID, actualQuantityPlayers, dealerPosition, smallBlind)));
return myBeRo;
}
BeRoInterface* ClientBeRoFactory::switchRounds(BeRoInterface* currentBeRo, int currentRound) { return NULL;}
BeRoInterface* ClientBeRoFactory::createBeRoPreflop() { return NULL; }
@@ -1,48 +0,0 @@
//
// C++ Interface: clientberofactory
//
// Description:
//
//
// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef CLIENTBEROFACTORY_H
#define CLIENTBEROFACTORY_H
#include <vector>
#include <boost/shared_ptr.hpp>
#include <berofactoryinterface.h>
#include <handinterface.h>
/**
@author FThauer FHammer <webmaster@pokerth.net>
*/
class ClientBeRoFactory : public BeRoFactoryInterface
{
public:
ClientBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB);
~ClientBeRoFactory();
BeRoInterface* switchRounds(BeRoInterface*, int);
BeRoInterface* createBeRoPreflop();
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo();
private:
HandInterface* myHand;
int myID;
int actualQuantityPlayers;
int dealerPosition;
int smallBlind;
};
#endif
@@ -25,7 +25,6 @@
#include "clientflop.h"
#include "clientturn.h"
#include "clientriver.h"
#include "clientberofactory.h"
@@ -54,31 +53,6 @@ PlayerInterface* ClientEngineFactory::createPlayer(BoardInterface *b, int id, un
return new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB);
}
PreflopInterface* ClientEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB)
{
return NULL;
}
FlopInterface* ClientEngineFactory::createFlop(HandInterface* hi, int id, int aP, int dP, int sB)
{
return NULL;
}
TurnInterface* ClientEngineFactory::createTurn(HandInterface* hi, int id, int aP, int dP, int sB)
{
return NULL;
}
RiverInterface* ClientEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB)
{
return NULL;
}
BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB)
{
return new ClientBeRoFactory(hi, id, aP, dP, sB);
}
std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) {
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
@@ -24,12 +24,6 @@
#include <handinterface.h>
#include <boardinterface.h>
#include <playerinterface.h>
#include <preflopinterface.h>
#include <flopinterface.h>
#include <turninterface.h>
#include <riverinterface.h>
// #include <berofactoryinterface.h>
class ConfigFile;
@@ -42,11 +36,6 @@ public:
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
BoardInterface* createBoard();
PlayerInterface* createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
BeRoFactoryInterface* createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB);
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
};
+1 -1
View File
@@ -55,7 +55,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, Boar
// the rest of the buttons are assigned later as received from the server.
// Preflop, Flop, Turn und River erstellen
myBeRo = myFactory->createBeRoFactory(this, myID, actualQuantityPlayers, dealerPosition, smallBlind)->createBeRo();
myBeRo = myFactory->createBeRo(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
}