BeRo refactoring

This commit is contained in:
doitux
2007-08-06 22:58:47 +00:00
parent c8207f9b8e
commit 722ab71189
15 changed files with 3 additions and 395 deletions
@@ -25,7 +25,6 @@
#include "clientflop.h"
#include "clientturn.h"
#include "clientriver.h"
#include "clientberofactory.h"
@@ -54,31 +53,6 @@ PlayerInterface* ClientEngineFactory::createPlayer(BoardInterface *b, int id, un
return new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB);
}
PreflopInterface* ClientEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB)
{
return NULL;
}
FlopInterface* ClientEngineFactory::createFlop(HandInterface* hi, int id, int aP, int dP, int sB)
{
return NULL;
}
TurnInterface* ClientEngineFactory::createTurn(HandInterface* hi, int id, int aP, int dP, int sB)
{
return NULL;
}
RiverInterface* ClientEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB)
{
return NULL;
}
BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB)
{
return new ClientBeRoFactory(hi, id, aP, dP, sB);
}
std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) {
std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;