BeRo refactoring
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@@ -25,7 +25,6 @@
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#include "clientflop.h"
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#include "clientturn.h"
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#include "clientriver.h"
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#include "clientberofactory.h"
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@@ -54,31 +53,6 @@ PlayerInterface* ClientEngineFactory::createPlayer(BoardInterface *b, int id, un
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return new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB);
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}
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PreflopInterface* ClientEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB)
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{
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return NULL;
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}
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FlopInterface* ClientEngineFactory::createFlop(HandInterface* hi, int id, int aP, int dP, int sB)
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{
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return NULL;
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}
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TurnInterface* ClientEngineFactory::createTurn(HandInterface* hi, int id, int aP, int dP, int sB)
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{
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return NULL;
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}
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RiverInterface* ClientEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB)
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{
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return NULL;
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}
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BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB)
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{
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return new ClientBeRoFactory(hi, id, aP, dP, sB);
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}
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std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(HandInterface* hi, int id, int aP, int dP, int sB) {
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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