BeRo refactoring
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@@ -24,12 +24,6 @@
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#include <handinterface.h>
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#include <boardinterface.h>
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#include <playerinterface.h>
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#include <preflopinterface.h>
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#include <flopinterface.h>
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#include <turninterface.h>
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#include <riverinterface.h>
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// #include <berofactoryinterface.h>
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class ConfigFile;
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@@ -42,11 +36,6 @@ public:
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HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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PlayerInterface* createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
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BeRoFactoryInterface* createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB);
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std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, int aP, int dP, int sB);
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};
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