Adding challenge/response authentication to network protocol. Build is currently broken until gsasl integration is complete.
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@@ -2,6 +2,7 @@
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* Generated by asn1c-0.9.22 (http://lionet.info/asn1c)
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* From ASN.1 module "POKERTH-PROTOCOL"
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* found in "../../../docs/pokerth.asn1"
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* `asn1c -fnative-types`
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*/
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#include <asn_internal.h>
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@@ -129,11 +130,11 @@ static ber_tlv_tag_t asn_DEF_GameListNew_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_GameListNew_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* isPrivate at 166 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, 0, 0 }, /* adminPlayerId at 168 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 0, 0, 0 }, /* gameMode at 165 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 1 }, /* playerIds at 167 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 4, -1, 0 } /* gameInfo at 170 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* isPrivate at 182 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, 0, 0 }, /* adminPlayerId at 184 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 0, 0, 0 }, /* gameMode at 181 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 1 }, /* playerIds at 183 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 4, -1, 0 } /* gameInfo at 186 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_GameListNew_specs_1 = {
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sizeof(struct GameListNew),
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