Adding challenge/response authentication to network protocol. Build is currently broken until gsasl integration is complete.

This commit is contained in:
lotodore
2009-10-10 20:24:48 +00:00
parent 51e393823a
commit 730f81129b
190 changed files with 604 additions and 489 deletions
+3 -2
View File
@@ -2,6 +2,7 @@
* Generated by asn1c-0.9.22 (http://lionet.info/asn1c)
* From ASN.1 module "POKERTH-PROTOCOL"
* found in "../../../docs/pokerth.asn1"
* `asn1c -fnative-types`
*/
#include <asn_internal.h>
@@ -151,8 +152,8 @@ static ber_tlv_tag_t asn_DEF_GamePlayerLeft_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_GamePlayerLeft_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* playerId at 302 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 0 } /* gamePlayerLeftReason at 304 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* playerId at 318 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 0 } /* gamePlayerLeftReason at 320 */
};
static asn_SEQUENCE_specifics_t asn_SPC_GamePlayerLeft_specs_1 = {
sizeof(struct GamePlayerLeft),