Adding challenge/response authentication to network protocol. Build is currently broken until gsasl integration is complete.

This commit is contained in:
lotodore
2009-10-10 20:24:48 +00:00
parent 51e393823a
commit 730f81129b
190 changed files with 604 additions and 489 deletions
+14 -13
View File
@@ -2,6 +2,7 @@
* Generated by asn1c-0.9.22 (http://lionet.info/asn1c)
* From ASN.1 module "POKERTH-PROTOCOL"
* found in "../../../docs/pokerth.asn1"
* `asn1c -fnative-types`
*/
#include <asn_internal.h>
@@ -385,8 +386,8 @@ static asn_TYPE_member_t asn_MBR_raiseIntervalMode_4[] = {
},
};
static asn_TYPE_tag2member_t asn_MAP_raiseIntervalMode_tag2el_4[] = {
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* raiseEveryHands at 270 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* raiseEveryMinutes at 271 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* raiseEveryHands at 286 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* raiseEveryMinutes at 287 */
};
static asn_CHOICE_specifics_t asn_SPC_raiseIntervalMode_specs_4 = {
sizeof(struct raiseIntervalMode),
@@ -607,17 +608,17 @@ static ber_tlv_tag_t asn_DEF_NetGameInfo_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_NetGameInfo_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, 0, 5 }, /* maxNumPlayers at 268 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 4, -1, 4 }, /* proposedGuiSpeed at 278 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 5, -2, 3 }, /* playerActionTimeout at 279 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 6, -3, 2 }, /* firstSmallBlind at 280 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 7, -4, 1 }, /* endRaiseSmallBlindValue at 281 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 8, -5, 0 }, /* startMoney at 282 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 3, 0, 0 }, /* endRaiseMode at 274 */
{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 0, 0, 0 }, /* gameName at 267 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 9, 0, 0 }, /* manualBlinds at 283 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 2, 0, 0 }, /* raiseEveryHands at 270 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 2, 0, 0 } /* raiseEveryMinutes at 271 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, 0, 5 }, /* maxNumPlayers at 284 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 4, -1, 4 }, /* proposedGuiSpeed at 294 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 5, -2, 3 }, /* playerActionTimeout at 295 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 6, -3, 2 }, /* firstSmallBlind at 296 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 7, -4, 1 }, /* endRaiseSmallBlindValue at 297 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 8, -5, 0 }, /* startMoney at 298 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 3, 0, 0 }, /* endRaiseMode at 290 */
{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 0, 0, 0 }, /* gameName at 283 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 9, 0, 0 }, /* manualBlinds at 299 */
{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 2, 0, 0 }, /* raiseEveryHands at 286 */
{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 2, 0, 0 } /* raiseEveryMinutes at 287 */
};
static asn_SEQUENCE_specifics_t asn_SPC_NetGameInfo_specs_1 = {
sizeof(struct NetGameInfo),