Adding challenge/response authentication to network protocol. Build is currently broken until gsasl integration is complete.
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+4
-3
@@ -2,6 +2,7 @@
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* Generated by asn1c-0.9.22 (http://lionet.info/asn1c)
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* From ASN.1 module "POKERTH-PROTOCOL"
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* found in "../../../docs/pokerth.asn1"
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* `asn1c -fnative-types`
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*/
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#include <asn_internal.h>
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@@ -146,12 +147,12 @@ static asn_TYPE_member_t asn_MBR_PlayerListMessage_1[] = {
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},
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};
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static ber_tlv_tag_t asn_DEF_PlayerListMessage_tags_1[] = {
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(ASN_TAG_CLASS_APPLICATION | (4 << 2)),
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(ASN_TAG_CLASS_APPLICATION | (5 << 2)),
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_PlayerListMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* playerId at 146 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 0 } /* playerListNotification at 148 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* playerId at 162 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 0 } /* playerListNotification at 164 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_PlayerListMessage_specs_1 = {
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sizeof(struct PlayerListMessage),
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