Adding challenge/response authentication to network protocol. Build is currently broken until gsasl integration is complete.

This commit is contained in:
lotodore
2009-10-10 20:24:48 +00:00
parent 51e393823a
commit 730f81129b
190 changed files with 604 additions and 489 deletions
+4 -3
View File
@@ -2,6 +2,7 @@
* Generated by asn1c-0.9.22 (http://lionet.info/asn1c)
* From ASN.1 module "POKERTH-PROTOCOL"
* found in "../../../docs/pokerth.asn1"
* `asn1c -fnative-types`
*/
#include <asn_internal.h>
@@ -146,12 +147,12 @@ static asn_TYPE_member_t asn_MBR_PlayerListMessage_1[] = {
},
};
static ber_tlv_tag_t asn_DEF_PlayerListMessage_tags_1[] = {
(ASN_TAG_CLASS_APPLICATION | (4 << 2)),
(ASN_TAG_CLASS_APPLICATION | (5 << 2)),
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_PlayerListMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* playerId at 146 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 0 } /* playerListNotification at 148 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 0 }, /* playerId at 162 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 0 } /* playerListNotification at 164 */
};
static asn_SEQUENCE_specifics_t asn_SPC_PlayerListMessage_specs_1 = {
sizeof(struct PlayerListMessage),