Adding challenge/response authentication to network protocol. Build is currently broken until gsasl integration is complete.
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+10
-9
@@ -2,6 +2,7 @@
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* Generated by asn1c-0.9.22 (http://lionet.info/asn1c)
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* From ASN.1 module "POKERTH-PROTOCOL"
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* found in "../../../docs/pokerth.asn1"
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* `asn1c -fnative-types`
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*/
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#include <asn_internal.h>
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@@ -183,18 +184,18 @@ static asn_TYPE_member_t asn_MBR_PlayersActionDoneMessage_1[] = {
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},
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};
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static ber_tlv_tag_t asn_DEF_PlayersActionDoneMessage_tags_1[] = {
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(ASN_TAG_CLASS_APPLICATION | (21 << 2)),
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(ASN_TAG_CLASS_APPLICATION | (22 << 2)),
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_PlayersActionDoneMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 5 }, /* gameId at 382 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 4 }, /* playerId at 383 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 4, -2, 3 }, /* totalPlayerBet at 386 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 5, -3, 2 }, /* playerMoney at 387 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 6, -4, 1 }, /* highestSet at 388 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 7, -5, 0 }, /* minimumRaise at 389 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 1 }, /* gameState at 384 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 3, -1, 0 } /* playerAction at 385 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 5 }, /* gameId at 398 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 4 }, /* playerId at 399 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 4, -2, 3 }, /* totalPlayerBet at 402 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 5, -3, 2 }, /* playerMoney at 403 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 6, -4, 1 }, /* highestSet at 404 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 7, -5, 0 }, /* minimumRaise at 405 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 1 }, /* gameState at 400 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 3, -1, 0 } /* playerAction at 401 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_PlayersActionDoneMessage_specs_1 = {
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sizeof(struct PlayersActionDoneMessage),
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