actualQuantityPlayers -><- startQuantityPlayers
This commit is contained in:
@@ -47,6 +47,9 @@ public:
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virtual void setActualQuantityPlayers(const int& theValue) =0;
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virtual int getActualQuantityPlayers() const =0;
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virtual void setStartQuantityPlayers(const int& theValue) =0;
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virtual int getStartQuantityPlayers() const =0;
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virtual void setActualRound(const int& theValue) =0;
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virtual int getActualRound() const =0;
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@@ -21,7 +21,7 @@
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using namespace std;
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LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0)
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LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(qP), startQuantityPlayers(qP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0)
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{
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int i, j;
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@@ -31,7 +31,7 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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myBoard->setHand(this);
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for(i=0; i<actualQuantityPlayers; i++) playerArray[i]->setHand(this);
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for(i=0; i<startQuantityPlayers; i++) playerArray[i]->setHand(this);
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// roundStartCashArray fllen
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@@ -47,8 +47,8 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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// Karten generieren und Board sowie Player zuweisen
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Tools myTool;
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int *cardsArray = new int[2*actualQuantityPlayers+5];
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myTool.getRandNumber(0, 51, 2*actualQuantityPlayers+5, cardsArray, 1);
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int *cardsArray = new int[2*startQuantityPlayers+5];
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myTool.getRandNumber(0, 51, 2*startQuantityPlayers+5, cardsArray, 1);
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int tempBoardArray[5];
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int tempPlayerArray[2];
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int tempPlayerAndBoardArray[7];
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@@ -57,7 +57,7 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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tempPlayerAndBoardArray[i+2] = cardsArray[i];
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}
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myBoard->setMyCards(tempBoardArray);
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for(i=0; i<actualQuantityPlayers; i++) {
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for(i=0; i<startQuantityPlayers; i++) {
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for(j=0; j<2; j++) {
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tempPlayerArray[j] = cardsArray[2*i+j+5];
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tempPlayerAndBoardArray[j] = cardsArray[2*i+j+5];
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@@ -76,15 +76,15 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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myGui->dealHoleCards();
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// myFlipCards auf 0 setzen
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for(i=0; i<actualQuantityPlayers; i++) {
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for(i=0; i<startQuantityPlayers; i++) {
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playerArray[i]->setMyCardsFlip(0);
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}
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// Preflop, Flop, Turn und River erstellen
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myPreflop = myFactory->createPreflop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myFlop = myFactory->createFlop(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myPreflop = myFactory->createPreflop(this, myID, startQuantityPlayers, dealerPosition, smallBlind);
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myFlop = myFactory->createFlop(this, myID, startQuantityPlayers, dealerPosition, smallBlind);
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myTurn = myFactory->createTurn(this, myID, startQuantityPlayers, dealerPosition, smallBlind);
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myRiver = myFactory->createRiver(this, myID, startQuantityPlayers, dealerPosition, smallBlind);
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//Rundenwechsel | beim ersten Durchlauf --> Preflop starten
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myGui->nextPlayerAnimation();
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@@ -57,6 +57,9 @@ public:
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void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
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int getActualQuantityPlayers() const { return actualQuantityPlayers; }
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void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
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int getStartQuantityPlayers() const { return startQuantityPlayers; }
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void setActualRound(const int& theValue) { actualRound = theValue; }
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int getActualRound() const { return actualRound; }
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@@ -101,6 +104,7 @@ private:
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int myID;
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int actualQuantityPlayers;
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int startQuantityPlayers;
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int dealerPosition; // -1 -> neutral
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int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int smallBlind;
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@@ -151,10 +151,10 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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}
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if(activePlayersCounter > 2) {
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for(i=0; i<myW->getActualHand()->getActualQuantityPlayers(); i++) {
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for(i=0; i<myW->getActualHand()->getStartQuantityPlayers(); i++) {
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if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 1) {
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if(i == myW->getActualHand()->getActualQuantityPlayers()-1) {
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if(i == myW->getActualHand()->getStartQuantityPlayers()-1) {
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stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$";
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}
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else {
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@@ -162,7 +162,7 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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}
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}
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else {
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if(i == myW->getActualHand()->getActualQuantityPlayers()-1) {
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if(i == myW->getActualHand()->getStartQuantityPlayers()-1) {
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stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
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}
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else {
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@@ -172,10 +172,10 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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}
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}
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else {
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for(i=0; i<myW->getActualHand()->getActualQuantityPlayers(); i++) {
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for(i=0; i<myW->getActualHand()->getStartQuantityPlayers(); i++) {
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if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 3) {
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if(i == myW->getActualHand()->getActualQuantityPlayers()-1) {
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if(i == myW->getActualHand()->getStartQuantityPlayers()-1) {
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stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$";
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}
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else {
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@@ -183,7 +183,7 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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}
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}
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else {
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if(i == myW->getActualHand()->getActualQuantityPlayers()-1) {
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if(i == myW->getActualHand()->getStartQuantityPlayers()-1) {
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stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
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}
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else {
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@@ -732,7 +732,7 @@ void mainWindowImpl::refreshButton() {
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if (actualHand->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
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}
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for (i=0; i<actualHand->getActualQuantityPlayers(); i++) {
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for (i=0; i<actualHand->getStartQuantityPlayers(); i++) {
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if(activePlayersCounter > 2) {
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if (actualHand->getPlayerArray()[i]->getMyButton()==1) {
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