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@@ -1128,7 +1128,7 @@ void LocalPlayer::riverEngine() {
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// raise-Betrag ermitteln
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raise = (((int)myOdds-myNiveau[2])/2)*2*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise == 0) {
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if(raise < actualHand->getRiver()->getHighestSet()) {
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raise = actualHand->getRiver()->getHighestSet();
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}
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// all in bei nur wenigen Chips
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