Store hash of last used avatar in db.
This commit is contained in:
@@ -49,7 +49,7 @@ ServerDBGeneric::Stop()
|
||||
}
|
||||
|
||||
void
|
||||
ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/)
|
||||
ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/, const std::string &/*avatarHash*/)
|
||||
{
|
||||
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
virtual void Start();
|
||||
virtual void Stop();
|
||||
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName);
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &avatarHash);
|
||||
virtual void PlayerLogout(DB_id playerId);
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
virtual void Start() = 0;
|
||||
virtual void Stop() = 0;
|
||||
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) = 0;
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &avatarHash) = 0;
|
||||
virtual void PlayerLogout(DB_id playerId) = 0;
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
virtual void Start() {}
|
||||
virtual void Stop() {}
|
||||
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) {}
|
||||
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &avatarHash) {}
|
||||
virtual void PlayerLogout(DB_id playerId) {}
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) {}
|
||||
|
||||
@@ -1528,7 +1528,7 @@ void
|
||||
ServerLobbyThread::AuthenticatePlayer(SessionWrapper session)
|
||||
{
|
||||
if(session.playerData)
|
||||
m_database->AsyncPlayerLogin(session.playerData->GetUniqueId(), session.playerData->GetName());
|
||||
m_database->AsyncPlayerLogin(session.playerData->GetUniqueId(), session.playerData->GetName(), session.playerData->GetAvatarMD5().ToString());
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
Reference in New Issue
Block a user