adds activePlayerList and runningPlayerList (XIX): bugfixes
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@@ -1025,7 +1025,7 @@ QStringList Log::translateCardsValueCode(int cardsValueCode) {
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break;
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// Pair
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case 1: {
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cardString << "Pair, ";
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cardString << "One Pair, ";
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// Pair
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switch(secondPart) {
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case 12: cardString << "Aces";
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@@ -1150,7 +1150,7 @@ QStringList Log::translateCardsValueCode(int cardsValueCode) {
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break;
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// Highest Card
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case 0: {
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cardString << "Highest Card, ";
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cardString << "High Card, ";
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// Kicker 1
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switch(secondPart) {
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case 12: cardString << "Ace";
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@@ -738,7 +738,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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startData.numberOfPlayers = gameData.maxNumberOfPlayers;
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Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
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if(DEBUG_MODE) {
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tmpDealerPos = 1;
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tmpDealerPos = 4;
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}
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startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
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