adds activePlayerList and runningPlayerList (XIX): bugfixes
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@@ -738,7 +738,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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startData.numberOfPlayers = gameData.maxNumberOfPlayers;
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Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
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if(DEBUG_MODE) {
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tmpDealerPos = 1;
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tmpDealerPos = 4;
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}
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startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
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