More changes for CppCheck.
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@@ -587,10 +587,9 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog) {
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int tempBoardCardsArray[5];
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myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
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int i;
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GameState currentState = myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->getMyBeRoID();
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if(currentState >= GAME_STATE_FLOP && currentState <= GAME_STATE_POST_RIVER)
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for(i=0; i<3; i++) {
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for(int i=0; i<3; i++) {
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QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[i], 10)+".png"));
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boardCardsArray[i]->setPixmap(card, FALSE);
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}
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@@ -2558,7 +2557,7 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
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// cout << event->key() << endl;
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bool ctrlPressed = FALSE;
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//bool ctrlPressed = FALSE;
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if (event->key() == Qt::Key_Enter || event->key() == Qt::Key_Return ) /*ENTER*/ {
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if(spinBox_betValue->hasFocus()) {
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@@ -2602,7 +2601,7 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
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if (event->key() == Qt::Key_Shift) {
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if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
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pushButton_break->click();
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ctrlPressed = TRUE;
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//ctrlPressed = TRUE;
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}
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}
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// if (event->key() == Qt::Key_Escape && (myActionIsBet || myActionIsRaise)) {
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@@ -2996,13 +2995,13 @@ void gameTableImpl::closeGameTable() {
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void gameTableImpl::changeSpinBoxBetValue(int value) {
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int temp;
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if(betSliderChangedByInput) {
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//prevent interval cutting of spinBox_betValue input from code below
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betSliderChangedByInput = FALSE;
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}
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else {
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if(horizontalSlider_bet->maximum() <= 1000 ) {
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int temp;
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if(horizontalSlider_bet->maximum() <= 1000 ) {
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temp = (int)((value/10)*10);
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}
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else if(horizontalSlider_bet->maximum() > 1000 && horizontalSlider_bet->maximum() <= 10000) {
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