Some changes to make CppCheck happier.
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@@ -3,6 +3,7 @@
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#include <QtCore>
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CapsFloodCheck::CapsFloodCheck()
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: capsNumberToTrigger(0)
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{
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}
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@@ -213,7 +213,6 @@ CleanerConfig::~CleanerConfig()
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void CleanerConfig::fillBuffer() {
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size_t i;
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string tempString1("");
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string tempString2("");
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@@ -222,7 +221,7 @@ void CleanerConfig::fillBuffer() {
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if(doc.LoadFile()) {
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TiXmlHandle docHandle( &doc );
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for (i=0; i<configBufferList.size(); i++) {
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for (size_t i=0; i<configBufferList.size(); i++) {
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TiXmlElement* conf = docHandle.FirstChild( "PokerTHCleaner" ).FirstChild( "Configuration" ).FirstChild( configList[i].name ).ToElement();
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@@ -34,7 +34,7 @@ public:
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~CleanerConfig();
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std::string getConfigFileName() { return configFileName; }
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std::string getConfigFileName() const { return configFileName; }
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void fillBuffer();
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void writeBuffer() const;
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@@ -3,6 +3,7 @@
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#include <QtCore>
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LetterRepeatingCheck::LetterRepeatingCheck()
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: letterNumberToTrigger(0)
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{
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}
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@@ -55,7 +55,6 @@ QStringList MessageFilter::check(unsigned playerId, QString nick, QString msg)
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QString returnAction;
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OffenceType offence = NONE;
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ActionType action = NOTHING;
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if(myBadWordCheck->run(msg)) offence = BAD_WORD;
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if(myCapsFloodCheck->run(msg)) offence = CAPS_FLOOD;
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@@ -65,7 +64,8 @@ QStringList MessageFilter::check(unsigned playerId, QString nick, QString msg)
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if(offence){
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QMap<unsigned, ClientWarnInfos>::const_iterator i = myClientWarnLevelList.find(playerId);
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ActionType action = NOTHING;
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QMap<unsigned, ClientWarnInfos>::const_iterator i = myClientWarnLevelList.find(playerId);
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if(i == myClientWarnLevelList.end()) {
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ClientWarnInfos tmpInfos;
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@@ -340,8 +340,7 @@ void ConfigFile::fillBuffer() {
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boost::recursive_mutex::scoped_lock lock(m_configMutex);
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size_t i;
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string tempString1("");
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string tempString1("");
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string tempString2("");
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TiXmlDocument doc(configFileName);
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@@ -349,7 +348,7 @@ void ConfigFile::fillBuffer() {
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if(doc.LoadFile()) {
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TiXmlHandle docHandle( &doc );
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for (i=0; i<configBufferList.size(); i++) {
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for (size_t i=0; i<configBufferList.size(); i++) {
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TiXmlElement* conf = docHandle.FirstChild( "PokerTH" ).FirstChild( "Configuration" ).FirstChild( configList[i].name ).ToElement();
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@@ -97,7 +97,6 @@ private:
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int startCash;
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int startSmallBlind;
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int myGameID;
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int guiPlayerNum;
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// running variables
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int currentSmallBlind;
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+2
-1
@@ -69,7 +69,8 @@ struct GameData
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firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER),
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raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(1),
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raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS),
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afterMBAlwaysRaiseValue(0), guiSpeed(4), playerActionTimeoutSec(20) {}
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afterMBAlwaysRaiseValue(0), guiSpeed(4), delayBetweenHandsSec(6),
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playerActionTimeoutSec(20) {}
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GameType gameType;
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int maxNumberOfPlayers;
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int startMoney;
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@@ -41,7 +41,7 @@ using namespace std;
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struct IrcContext
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{
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IrcContext(IrcThread &t) : ircThread(t), session(NULL), serverPort(0), useIPv6(false), renameTries(0), sendingBlocked(false) {}
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IrcContext(IrcThread &t) : ircThread(t), session(NULL), serverPort(0), useIPv6(false), renameTries(0), sendingBlocked(false), sendCounter(0) {}
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IrcThread &ircThread;
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irc_session_t *session;
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string serverAddress;
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