tschakkaaaaaaaaaa

This commit is contained in:
doitux
2007-03-31 00:04:36 +00:00
parent c223328738
commit 745d244151
7 changed files with 193 additions and 94 deletions
+4 -1
View File
@@ -34,7 +34,7 @@ using namespace std;
ConfigFile::ConfigFile()
{
// !!!! Revisionsnummer der Configdefaults !!!!!
configRev = 16;
configRev = 17;
// Pfad und Dateinamen setzen
#ifdef _WIN32
@@ -115,6 +115,9 @@ void ConfigFile::createDefaultConfig() {
TiXmlElement * confElement22 = new TiXmlElement( "ShowRightToolBox" );
config->LinkEndChild( confElement22 );
confElement22->SetAttribute("value", 1);
TiXmlElement * confElement43 = new TiXmlElement( "ShowStatusbarMessages" );
config->LinkEndChild( confElement43 );
confElement43->SetAttribute("value", 1);
TiXmlElement * confElement13 = new TiXmlElement( "ShowIntro" );
config->LinkEndChild( confElement13 );
confElement13->SetAttribute("value", 1);
+80 -15
View File
@@ -168,7 +168,7 @@ void LocalPlayer::preflopEngine() {
// cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl;
// Aggresivität des humanPlayers auslesen
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*14.0);
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
// cout << aggValue << " ";
@@ -277,6 +277,7 @@ void LocalPlayer::flopEngine() {
int bet = 0;
int i;
int cBluff;
int pBluff;
Tools myTool;
int rand;
@@ -288,9 +289,9 @@ void LocalPlayer::flopEngine() {
// Niveaus setzen + Dude + Anzahl Gegenspieler
// 1. Fold -- Call
myNiveau[0] = 45 + myDude4 - 6*(players - 2);
myNiveau[0] = 49 + myDude4 - 6*(players - 2);
// 2. Check -- Bet
myNiveau[1] = 53 + myDude4 - 6*(players - 2);
myNiveau[1] = 54 + myDude4 - 6*(players - 2);
// 3. Call -- Raise
myNiveau[2] = 67 + myDude4 - 6*(players - 2);
@@ -299,7 +300,7 @@ void LocalPlayer::flopEngine() {
if(individualHighestSet > myCash) individualHighestSet = myCash;
// Aggresivität des humanPlayers auslesen
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*14.0);
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
@@ -400,9 +401,30 @@ void LocalPlayer::flopEngine() {
if(cBluff > 60 && myOdds >= myNiveau[1] + 8) myAction = 2;
if(cBluff > 50 && myOdds >= myNiveau[1] + 12) myAction = 2;
}
// bet
// check
else {
myAction = 2;
// Position
if(myButton == 1) {
// Position-Bluff generieren
myTool.getRandNumber(1,100,1,&pBluff,0);
if(pBluff <= 16) {
bet = (pBluff/4)*2*actualHand->getSmallBlind();
// bet zu klein
if(bet == 0) {
bet = 2*actualHand->getSmallBlind();
}
// all in bei nur wenigen Chips
if(myCash/(2*actualHand->getSmallBlind()) <= 6) {
bet = myCash;
}
// all in bei knappem bet
if(bet > (myCash*4.0)/5.0) {
bet = myCash;
}
myAction = 4;
}
}
}
}
@@ -743,6 +765,7 @@ void LocalPlayer::turnEngine() {
int bet = 0;
int i;
int cBluff;
int pBluff;
Tools myTool;
int rand;
@@ -750,14 +773,14 @@ void LocalPlayer::turnEngine() {
// Niveaus setzen + Dude + Anzahl Gegenspieler
// 1. Fold -- Call
myNiveau[0] = 46 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
myNiveau[0] = 49 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 2. Check -- Bet
myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 3. Call -- Raise
myNiveau[2] = 66 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// Aggresivität des humanPlayers auslesen
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*14.0);
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
@@ -866,6 +889,27 @@ void LocalPlayer::turnEngine() {
// check
else {
myAction = 2;
// Position
if(myButton == 1) {
// Position-Bluff generieren
myTool.getRandNumber(1,100,1,&pBluff,0);
if(pBluff <= 16) {
bet = (pBluff/4)*2*actualHand->getSmallBlind();
// bet zu klein
if(bet == 0) {
bet = 2*actualHand->getSmallBlind();
}
// all in bei nur wenigen Chips
if(myCash/(2*actualHand->getSmallBlind()) <= 6) {
bet = myCash;
}
// all in bei knappem bet
if(bet > (myCash*4.0)/5.0) {
bet = myCash;
}
myAction = 4;
}
}
}
}
@@ -960,19 +1004,20 @@ void LocalPlayer::riverEngine() {
int i;
Tools myTool;
int rand;
int pBluff;
readFile();
// Niveaus setzen + Dude + Anzahl Gegenspieler
// 1. Fold -- Call
myNiveau[0] = 46 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
myNiveau[0] = 49 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 2. Check -- Bet
myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 3. Call -- Raise
myNiveau[2] = 66 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// Aggresivität des humanPlayers auslesen
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*14.0);
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
@@ -1045,12 +1090,8 @@ void LocalPlayer::riverEngine() {
}
}
else {
// check
if(myOdds < myNiveau[1]) {
myAction = 2;
}
// bet
else {
if(myOdds >= myNiveau[1]) {
bet = (((int)myOdds-myNiveau[1])/3)*2*actualHand->getSmallBlind();
if(bet == 0) {
bet = 2*actualHand->getSmallBlind();
@@ -1065,7 +1106,31 @@ void LocalPlayer::riverEngine() {
}
myAction = 4;
}
// check
else {
myAction = 2;
// Position
if(myButton == 1) {
// Position-Bluff generieren
myTool.getRandNumber(1,100,1,&pBluff,0);
if(pBluff <= 20) {
bet = (pBluff/4)*2*actualHand->getSmallBlind();
// bet zu klein
if(bet == 0) {
bet = 2*actualHand->getSmallBlind();
}
// all in bei nur wenigen Chips
if(myCash/(2*actualHand->getSmallBlind()) <= 6) {
bet = myCash;
}
// all in bei knappem bet
if(bet > (myCash*4.0)/5.0) {
bet = myCash;
}
myAction = 4;
}
}
}
}
// auf sBluffStatus testen --> raise statt call und bet statt check
+11 -3
View File
@@ -5,8 +5,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>485</width>
<height>291</height>
<width>487</width>
<height>365</height>
</rect>
</property>
<property name="windowTitle" >
@@ -97,8 +97,16 @@ p, li { white-space: pre-wrap; }
&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">&lt;span style=" font-weight:600;">Authors: &lt;/span>&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Felix Hammer (&lt;a href="mailto:doitux@pokerth.net">&lt;span style=" text-decoration: underline; color:#0000ff;">doitux@pokerth.net&lt;/span>&lt;/a>)&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> - initial idea, basic architecture, gui implementation, webmaster@pokerth.net&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Florian Thauer (&lt;a href="mailto:floty@pokerth.net">&lt;span style=" text-decoration: underline; color:#0000ff;">floty@pokerth.net&lt;/span>&lt;/a>)&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Lothar May (&lt;a href="mailto:lotodore@pokerth.net">&lt;span style=" text-decoration: underline; color:#0000ff;">lotodore@pokerth.net&lt;/span>&lt;/a>)&lt;/p>&lt;/body>&lt;/html></string>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> - initial idea, basic architecture, engine development&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Lothar May (&lt;a href="mailto:lotodore@pokerth.net">&lt;span style=" text-decoration: underline; color:#0000ff;">lotodore@pokerth.net&lt;/span>&lt;/a>)&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> - network development&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Oskar Lindqvist (&lt;a href="mailto:tranberry@pokerth.net">&lt;span style=" text-decoration: underline; color:#0000ff;">tranberry@pokerth.net&lt;/span>&lt;/a>)&lt;/p>
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> - gui graphics design, webdesign&lt;/p>&lt;/body>&lt;/html></string>
</property>
<property name="wordWrap" >
<bool>true</bool>
</property>
</widget>
</item>
+21 -26
View File
@@ -38,7 +38,7 @@ Log::Log(mainWindowImpl* w) : myW(w)
myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html");
//Logo-Pixmap extrahieren
QPixmap::QPixmap(":graphics/graphics/logo-140-100.png").save(myLogDir->absolutePath()+"/logo.png");
QPixmap::QPixmap(":graphics/resources/graphics/logoChip3D.png").save(myLogDir->absolutePath()+"/logo.png");
// myW->textBrowser_Log->append(myLogFile->fileName());
@@ -132,7 +132,7 @@ void Log::logPlayerActionMsg(string playerName, int action, int setValue) {
void Log::logNewGameHandMsg(int gameID, int handID) {
int i;
int i, j ,k;
myW->textBrowser_Log->append("<b>## Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ##</b>");
@@ -143,59 +143,54 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
stream << "<p><b>####################&#160;&#160;&#160;Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+"&#160;&#160;&#160;####################</b></br>";
stream << "CASH: ";
int k = 0;
//Aktive Spieler zählen
int activePlayersCounter = 0;
for (k=0; k<myW->getMaxQuantityPlayers(); k++) {
if (myW->getActualHand()->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
}
k = 0;
if(activePlayersCounter > 2) {
for(i=0; i<myW->getActualHand()->getStartQuantityPlayers(); i++) {
if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 1) {
if(i == myW->getActualHand()->getStartQuantityPlayers()-1) {
if(myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus()) {
//print cash only for active players
if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 1) {
if(k==1) { stream << ", "; }
k=1;
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$";
}
else {
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$, ";
}
}
else {
if(i == myW->getActualHand()->getStartQuantityPlayers()-1) {
if(k==1) { stream << ", "; }
k=1;
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
}
else {
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$, ";
}
}
}
}
else {
for(i=0; i<myW->getActualHand()->getStartQuantityPlayers(); i++) {
if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 3) {
if(i == myW->getActualHand()->getStartQuantityPlayers()-1) {
if(myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus()) {
//print cash only for active players
if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 3) {
if(k==1) { stream << ", "; }
k=1;
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$";
}
else {
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$, ";
}
}
else {
if(i == myW->getActualHand()->getStartQuantityPlayers()-1) {
if(k==1) { stream << ", "; }
k=1;
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
}
else {
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$, ";
}
}
}
}
stream << "</br>BLINDS: ";
for(i=0; i<myW->getMaxQuantityPlayers(); i++) {
int j,k = 0;
j = 0;
//Aktive Spieler zählen
int activePlayersCounter = 0;
for (k=0; k<myW->getMaxQuantityPlayers(); k++) {
+24 -5
View File
@@ -472,7 +472,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
this->setFocus();
//Statusbar
statusBar()->showMessage(tr("Ctrl+N to start a new Game"));
if(myConfig->readConfigInt("ShowStatusbarMessages")) {
statusBar()->showMessage(tr("Ctrl+N to start a new game"));
}
//Dialoge
myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this);
@@ -1249,6 +1251,10 @@ void mainWindowImpl::dealRiverCards2() {
void mainWindowImpl::meInAction() {
if(myConfig->readConfigInt("ShowStatusbarMessages")) {
statusBar()->showMessage(tr("F1 - Fold/All-In | F2 - Check/Call | F3 - Bet/Raise"), 15000);
}
switch (actualHand->getActualRound()) {
case 0: {
@@ -1353,6 +1359,8 @@ void mainWindowImpl::myFold(){
//set that i was the last active player. need this for unhighlighting groupbox
actualHand->setLastPlayersTurn(0);
statusBar()->clearMessage();
//Spiel läuft weiter
nextPlayerAnimation();
}
@@ -1370,6 +1378,8 @@ void mainWindowImpl::myCheck() {
//set that i was the last active player. need this for unhighlighting groupbox
actualHand->setLastPlayersTurn(0);
statusBar()->clearMessage();
//Spiel läuft weiter
nextPlayerAnimation();
}
@@ -1413,6 +1423,8 @@ void mainWindowImpl::myCall(){
//set that i was the last active player. need this for unhighlighting groupbox
actualHand->setLastPlayersTurn(0);
statusBar()->clearMessage();
//Spiel läuft weiter
nextPlayerAnimation();
}
@@ -1502,6 +1514,8 @@ void mainWindowImpl::mySet(){
disableMyButtons();
statusBar()->clearMessage();
//set that i was the last active player. need this for unhighlighting groupbox
actualHand->setLastPlayersTurn(0);
@@ -1538,6 +1552,8 @@ void mainWindowImpl::myAllIn(){
disableMyButtons();
statusBar()->clearMessage();
//set that i was the last active player. need this for unhighlighting groupbox
actualHand->setLastPlayersTurn(0);
@@ -2151,16 +2167,19 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
bool ctrlPressed = FALSE;
if (event->key() == 16777220) { if(spinBox_set->hasFocus()) pushButton_CallCheckSet->click(); } //ENTER
if (event->key() == 16777265) { switchLeftToolBox(); } //F2
if (event->key() == 16777266) { switchRightToolBox(); } //F3
if (event->key() == Qt::Key_F1) { pushButton_FoldAllin->click(); }
if (event->key() == Qt::Key_F2) { pushButton_CallCheckSet->click(); }
if (event->key() == Qt::Key_F3) { pushButton_BetRaise->click(); }
if (event->key() == Qt::Key_F10) { switchLeftToolBox(); }
if (event->key() == Qt::Key_F11) { switchRightToolBox(); }
if (event->key() == Qt::Key_F) { switchFullscreen(); } //f
if (event->key() == Qt::Key_S) { showMyCards(); } //f
// if (event->key() == Qt::Key_S) { showMyCards(); } //f
if (event->key() == 16777249) {
pushButton_break->click();
ctrlPressed = TRUE;
// QTimer::SingleShot
} //CTRL
if (event->key() == 65) { pixmapLabel_card0a->setUpdatesEnabled(FALSE); }
// if (event->key() == 65) { pixmapLabel_card0a->setUpdatesEnabled(FALSE); }
// if (event->key() == 66) { label_logo->hide(); }
}
+51 -44
View File
@@ -32,34 +32,6 @@
<property name="spacing" >
<number>6</number>
</property>
<item row="6" column="0" >
<widget class="QCheckBox" name="checkBox_showFlipCardsAnimation" >
<property name="text" >
<string>Show Flip-Card Animation</string>
</property>
</widget>
</item>
<item row="5" column="0" >
<widget class="QCheckBox" name="checkBox_showFadeOutCardsAnimation" >
<property name="text" >
<string>Show Fade-Out Animation for Non-Winning Cards</string>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="Line" name="line_6" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="4" column="0" >
<widget class="QCheckBox" name="checkBox_showRightToolbox" >
<property name="text" >
<string>Show right Toolbox (F3 to switch on/off)</string>
</property>
</widget>
</item>
<item row="0" column="0" >
<widget class="QLabel" name="label_19" >
<property name="font" >
@@ -73,14 +45,27 @@
</property>
</widget>
</item>
<item row="2" column="0" >
<widget class="QCheckBox" name="checkBox_showIntro" >
<item row="9" column="0" >
<spacer>
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" >
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item row="7" column="0" >
<widget class="QCheckBox" name="checkBox_showFlipCardsAnimation" >
<property name="text" >
<string>Show Intro on Startup</string>
<string>Show Flip-Card Animation</string>
</property>
</widget>
</item>
<item row="7" column="0" >
<item row="8" column="0" >
<widget class="QGroupBox" name="groupBox" >
<property name="title" >
<string>Flipside of Cards</string>
@@ -174,25 +159,47 @@ p, li { white-space: pre-wrap; }
</layout>
</widget>
</item>
<item row="3" column="0" >
<widget class="QCheckBox" name="checkBox_showLeftToolbox" >
<item row="6" column="0" >
<widget class="QCheckBox" name="checkBox_showFadeOutCardsAnimation" >
<property name="text" >
<string>Show left Toolbox (F2 to switch on/off)</string>
<string>Show Fade-Out Animation for Non-Winning Cards</string>
</property>
</widget>
</item>
<item row="8" column="0" >
<spacer>
<item row="2" column="0" >
<widget class="QCheckBox" name="checkBox_showIntro" >
<property name="text" >
<string>Show Intro on Startup</string>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="Line" name="line_6" >
<property name="orientation" >
<enum>Qt::Vertical</enum>
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" >
<size>
<width>20</width>
<height>40</height>
</size>
</widget>
</item>
<item row="4" column="0" >
<widget class="QCheckBox" name="checkBox_showRightToolbox" >
<property name="text" >
<string>Show right Toolbox (F11 to switch on/off)</string>
</property>
</spacer>
</widget>
</item>
<item row="3" column="0" >
<widget class="QCheckBox" name="checkBox_showLeftToolbox" >
<property name="text" >
<string>Show left Toolbox (F10 to switch on/off)</string>
</property>
</widget>
</item>
<item row="5" column="0" >
<widget class="QCheckBox" name="checkBox_showStatusbarMessages" >
<property name="text" >
<string>Show Statusbar Messages</string>
</property>
</widget>
</item>
</layout>
</widget>
@@ -78,6 +78,7 @@ settingsDialogImpl::settingsDialogImpl(QWidget *parent)
//Interface
checkBox_showLeftToolbox->setChecked(myConfig.readConfigInt("ShowLeftToolBox"));
checkBox_showRightToolbox->setChecked(myConfig.readConfigInt("ShowRightToolBox"));
checkBox_showStatusbarMessages->setChecked(myConfig.readConfigInt("ShowStatusbarMessages"));
checkBox_showIntro->setChecked(myConfig.readConfigInt("ShowIntro"));
checkBox_showFadeOutCardsAnimation->setChecked(myConfig.readConfigInt("ShowFadeOutCardsAnimation"));
checkBox_showFlipCardsAnimation->setChecked(myConfig.readConfigInt("ShowFlipCardsAnimation"));
@@ -221,6 +222,7 @@ void settingsDialogImpl::isAccepted() {
// Interface
myConfig.writeConfigInt("ShowLeftToolBox", checkBox_showLeftToolbox->isChecked());
myConfig.writeConfigInt("ShowRightToolBox", checkBox_showRightToolbox->isChecked());
myConfig.writeConfigInt("ShowStatusbarMessages", checkBox_showStatusbarMessages->isChecked());
myConfig.writeConfigInt("ShowIntro", checkBox_showIntro->isChecked());
myConfig.writeConfigInt("ShowFadeOutCardsAnimation", checkBox_showFadeOutCardsAnimation->isChecked());
myConfig.writeConfigInt("ShowFlipCardsAnimation", checkBox_showFlipCardsAnimation->isChecked());