optional add country flag to avatar feature (thx to drull)
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@@ -50,7 +50,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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myConfigState = OK;
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// !!!! Revisionsnummer der Configdefaults !!!!!
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configRev = 88;
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configRev = 89;
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//standard defaults
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logOnOffDefault = "1";
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@@ -135,6 +135,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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configList.push_back(ConfigInfo("Language", CONFIG_TYPE_INT, myQtToolsInterface->getDefaultLanguage()));
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/*configList.push_back(ConfigInfo("InternetServerAddressIRCChannelUpdateDone", CONFIG_TYPE_INT, "1"));*/ //HACK
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configList.push_back(ConfigInfo("ShowLeftToolBox", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("ShowCountryFlagInAvatar", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("ShowRightToolBox", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("ShowFadeOutCardsAnimation", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("ShowFlipCardsAnimation", CONFIG_TYPE_INT, "1"));
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@@ -817,17 +817,20 @@ void gameTableImpl::refreshPlayerAvatar() {
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QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
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HandInterface *currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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int seatPlace;
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PlayerListConstIterator it_c;
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for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
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for (it_c=currentHand->getSeatsList()->begin(), seatPlace=0; it_c!=currentHand->getSeatsList()->end(); it_c++, seatPlace++) {
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QString countryString(QString(myStartWindow->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).countryCode.c_str()).toLower());
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countryString = QString(":/cflags/cflags/%1.png").arg(countryString);
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if((*it_c)->getMyActiveStatus()) {
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QFile myAvatarFile(QString::fromUtf8((*it_c)->getMyAvatar().c_str()));
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if((*it_c)->getMyAvatar() == "" || !myAvatarFile.exists()) {
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap::fromImage(QImage(myGameTableStyle->getDefaultAvatar())));
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(QPixmap::fromImage(QImage(myGameTableStyle->getDefaultAvatar())),countryString,seatPlace);
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}
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else {
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap::fromImage(QImage(QString::fromUtf8((*it_c)->getMyAvatar().c_str()))));
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(QPixmap::fromImage(QImage(QString::fromUtf8((*it_c)->getMyAvatar().c_str()))),countryString,seatPlace);
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}
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}
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else {
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@@ -835,10 +838,10 @@ void gameTableImpl::refreshPlayerAvatar() {
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if((*it_c)->getMyStayOnTableStatus() == TRUE && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER) {
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QFile myAvatarFile(QString::fromUtf8((*it_c)->getMyAvatar().c_str()));
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if((*it_c)->getMyAvatar() == "" || !myAvatarFile.exists()) {
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap::fromImage(QImage(myGameTableStyle->getDefaultAvatar())), TRUE);
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(QPixmap::fromImage(QImage(myGameTableStyle->getDefaultAvatar())), countryString, seatPlace, TRUE);
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}
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else {
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap::fromImage(QImage(QString::fromUtf8((*it_c)->getMyAvatar().c_str()))), TRUE);
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playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(QPixmap::fromImage(QImage(QString::fromUtf8((*it_c)->getMyAvatar().c_str()))),countryString,seatPlace, TRUE);
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}
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}
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else {
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@@ -112,6 +112,29 @@ void MyAvatarLabel::setPixmap ( const QPixmap &pix, const bool trans) {
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}
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void MyAvatarLabel::setPixmapAndCountry ( const QPixmap &pix,QString countryString, int seatPlace, const bool trans) {
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QPixmap resultAvatar(pix.scaled(50,50, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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QPainter painter(&resultAvatar);
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int showCountryFlags = myW->getMyConfig()->readConfigInt("ShowCountryFlagInAvatar");
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if(showCountryFlags && !countryString.isEmpty())
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{
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if(seatPlace<=2||seatPlace>=8)
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{
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painter.drawPixmap(resultAvatar.width()-(QPixmap(countryString)).width(),resultAvatar.height()-(QPixmap(countryString)).height(),QPixmap(countryString));
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}
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else
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{
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painter.drawPixmap(resultAvatar.width()-(QPixmap(countryString)).width(),0,QPixmap(countryString));
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}
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}
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painter.end();
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myPixmap = resultAvatar;
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transparent = trans;
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update();
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}
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void MyAvatarLabel::paintEvent(QPaintEvent*) {
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QPainter painter(this);
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@@ -38,6 +38,7 @@ public slots:
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void setVoteOnKickContextMenuEnabled(bool);
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void setVoteRunning ( bool theValue ) { voteRunning = theValue; }
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void setPixmap ( const QPixmap &, const bool = FALSE);
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void setPixmapAndCountry ( const QPixmap &, QString country, int seatPlace, const bool = FALSE);
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void paintEvent(QPaintEvent*);
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void putPlayerOnIgnoreList();
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bool playerIsOnIgnoreList(QString playerName);
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@@ -256,13 +256,20 @@
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<string>Network / Internet Game</string>
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</property>
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<layout class="QGridLayout">
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<item row="0" column="0">
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkBox_enableBetInputFocusSwitch">
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<property name="text">
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<string>Switch keyboard focus to bet-input-field if it's your turn</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="checkBox_showCountryFlagInAvatar">
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<property name="text">
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<string>Show country flag in the corner of avatar</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@@ -422,12 +429,6 @@ p, li { white-space: pre-wrap; }
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<attribute name="headerShowSortIndicator" stdset="0">
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<bool>true</bool>
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</attribute>
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<attribute name="headerCascadingSectionResizes">
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<bool>false</bool>
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</attribute>
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<attribute name="headerShowSortIndicator" stdset="0">
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<bool>true</bool>
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</attribute>
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<column>
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<property name="text">
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<string>Description</string>
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@@ -558,9 +559,6 @@ p, li { white-space: pre-wrap; }
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<attribute name="headerShowSortIndicator" stdset="0">
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<bool>true</bool>
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</attribute>
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<attribute name="headerShowSortIndicator" stdset="0">
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<bool>true</bool>
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</attribute>
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<column>
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<property name="text">
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<string>Description</string>
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@@ -249,6 +249,7 @@ void settingsDialogImpl::prepareDialog()
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checkBox_showFadeOutCardsAnimation->setChecked(myConfig->readConfigInt("ShowFadeOutCardsAnimation"));
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checkBox_showFlipCardsAnimation->setChecked(myConfig->readConfigInt("ShowFlipCardsAnimation"));
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checkBox_showBlindButtons->setChecked(myConfig->readConfigInt("ShowBlindButtons"));
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checkBox_showCountryFlagInAvatar->setChecked(myConfig->readConfigInt("ShowCountryFlagInAvatar"));
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checkBox_antiPeekMode->setChecked(myConfig->readConfigInt("AntiPeekMode"));
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checkBox_alternateFKeysUserActionMode->setChecked(myConfig->readConfigInt("AlternateFKeysUserActionMode"));
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checkBox_enableBetInputFocusSwitch->setChecked(myConfig->readConfigInt("EnableBetInputFocusSwitch"));
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@@ -616,6 +617,7 @@ void settingsDialogImpl::isAccepted() {
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myConfig->writeConfigInt("ShowBlindButtons", checkBox_showBlindButtons->isChecked());
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myConfig->writeConfigInt("ShowCardsChanceMonitor", checkBox_cardsChanceMonitor->isChecked());
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myConfig->writeConfigInt("AntiPeekMode", checkBox_antiPeekMode->isChecked());
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myConfig->writeConfigInt("ShowCountryFlagInAvatar", checkBox_showCountryFlagInAvatar->isChecked());
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myConfig->writeConfigInt("AlternateFKeysUserActionMode", checkBox_alternateFKeysUserActionMode->isChecked());
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myConfig->writeConfigInt("DontTranslateInternationalPokerStringsFromStyle", checkBox_dontTranslatePokerStrings->isChecked());
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myConfig->writeConfigInt("DisableSplashScreenOnStartup", checkBox_disableSplashscreen->isChecked());
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