actualQuantityPlayers -><- startQuantityPlayers (part 4)
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@@ -126,6 +126,12 @@ void Game::startHand()
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if(playerArray[i]->getMyCash() == 0) playerArray[i]->setMyActiveStatus(0);
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if(playerArray[i]->getMyCash() == 0) playerArray[i]->setMyActiveStatus(0);
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}
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}
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// Anzahl noch aktiver Spieler ermitteln
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actualQuantityPlayers = 0;
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for(i=0; i<myGui->getMaxQuantityPlayers(); i++) {
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if(playerArray[i]->getMyActiveStatus() != 0) actualQuantityPlayers++;
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}
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// Hand erstellen
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// Hand erstellen
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actualHand = myFactory->createHand(myFactory, myGui, actualBoard, playerArray, actualHandID, startQuantityPlayers, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash);
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actualHand = myFactory->createHand(myFactory, myGui, actualBoard, playerArray, actualHandID, startQuantityPlayers, actualQuantityPlayers, dealerPosition, actualSmallBlind, startCash);
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