The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required.
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@@ -55,7 +55,8 @@ public:
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bool sctp,
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const std::string &pwd,
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const std::string &playerName,
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const std::string &avatarFile);
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const std::string &avatarFile,
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const std::string &cacheDir);
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void SendKickPlayer(unsigned playerId);
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void SendLeaveCurrentGame();
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@@ -196,6 +197,8 @@ friend class AbstractClientStateReceiving;
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friend class ClientStateInit;
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friend class ClientStateStartResolve;
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friend class ClientStateResolving;
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friend class ClientStateStartServerListDownload;
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friend class ClientStateDownloadingServerList;
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friend class ClientStateStartConnect;
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friend class ClientStateConnecting;
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friend class ClientStateStartSession;
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