The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required.
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+6
-3
@@ -181,7 +181,8 @@ void Session::startInternetClient()
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myConfig->readConfigInt("InternetServerUseSctp") == 1,
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myConfig->readConfigString("InternetServerPassword"),
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myConfig->readConfigString("MyName"),
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myConfig->readConfigString("MyAvatar"));
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myConfig->readConfigString("MyAvatar"),
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myConfig->readConfigString("CacheDir"));
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myNetClient->Run();
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}
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@@ -203,7 +204,8 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
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sctp,
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pwd,
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myConfig->readConfigString("MyName"),
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myConfig->readConfigString("MyAvatar"));
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myConfig->readConfigString("MyAvatar"),
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myConfig->readConfigString("CacheDir"));
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myNetClient->Run();
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myNetClient->SendJoinFirstGame("");
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}
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@@ -228,7 +230,8 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
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myConfig->readConfigInt("ServerUseSctp") == 1,
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myConfig->readConfigString("ServerPassword"),
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myConfig->readConfigString("MyName"),
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myConfig->readConfigString("MyAvatar"));
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myConfig->readConfigString("MyAvatar"),
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myConfig->readConfigString("CacheDir"));
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myNetClient->Run();
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myNetClient->SendCreateGame(gameData, NET_DEFAULT_GAME, "");
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}
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