GUI: disable ignore for own nick
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@@ -1332,6 +1332,18 @@ void gameLobbyDialogImpl::showNickListContextMenu(QPoint p)
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nickListInviteAction->setEnabled(false);
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}
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if(treeWidget_NickList->selectedItems().at(0)->data(0, Qt::UserRole).toUInt() != mySession->getClientUniquePlayerId()) {
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nickListIgnorePlayerAction->setEnabled(true);
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nickListIgnorePlayerAction->setText(tr("Ignore player %1").arg(QString::fromUtf8(mySession->getClientPlayerInfo(treeWidget_NickList->selectedItems().at(0)->data(0, Qt::UserRole).toUInt()).playerName.c_str())));
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}
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else {
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nickListIgnorePlayerAction->setEnabled(false);
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nickListIgnorePlayerAction->setText(tr("Ignore player ..."));
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}
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nickListContextMenu->popup(treeWidget_NickList->mapToGlobal(p));
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}
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}
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@@ -186,11 +186,6 @@ void GuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const string &nickNa
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void GuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { myStartWindow->signalLobbyPlayerKicked(QString::fromUtf8(nickName.c_str()), QString::fromUtf8(byWhom.c_str()), QString::fromUtf8(reason.c_str())); }
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void GuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { myStartWindow->signalLobbyPlayerLeft(playerId); }
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void GuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned
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playerIdFrom) { myStartWindow->signalSelfGameInvitation(gameId, playerIdFrom);
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} void GuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned
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playerIdWho, unsigned playerIdFrom) {
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myStartWindow->signalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
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void GuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned
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playerIdWho, DenyGameInvitationReason reason) {
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myStartWindow->signalRejectedGameInvitation(gameId, playerIdWho, reason); }
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void GuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) { myStartWindow->signalSelfGameInvitation(gameId, playerIdFrom); }
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void GuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) { myStartWindow->signalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
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void GuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) { myStartWindow->signalRejectedGameInvitation(gameId, playerIdWho, reason); }
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