reset warnlevel for muted players
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@@ -81,6 +81,9 @@ QStringList MessageFilter::check(unsigned gameId, unsigned playerId, QString nic
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if(gameId) {
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if(gameId) {
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//check for ingame to do not kick but mute
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//check for ingame to do not kick but mute
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action = MUTE;
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action = MUTE;
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//remove playerId from all lists and as LAST from myClientWarnLevelList
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myTextFloodCheck->removeNickFromList(i.key());
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myClientWarnLevelList.remove(i.key());
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} else {
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} else {
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// Kick Command
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// Kick Command
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action = KICK;
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action = KICK;
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